  | | | Skinning problems | Skinning problems 2003-12-08 - By Joey Ponthieux
Back Joey Ponthieux wrote: > > Olivier Renouard wrote: > > > > Hi Joey, > > > > This is a common problem with Maya skinning, there seem to be a limited > > precision, and when you start to move too far from the origin, such things > > start to show. If you modeled everything 1:1 it starts at about the figures > > you mentioned. > > > > Workarounds we use is working at 1:10 on everything (I'd prefer 1:1 for > > simplicity of dynamics settings, but well). Another option would be to make > > the aircraft the center of the scene and move everything around it (maybe > > only for the "inside" shots) but it could be a bit confusing to animate. > > > > Olivier > > > > Unfortunately my scene is far to big to accomplish to move the other > items around teh craft.
It's become incredibly apparent that the lack of coherence of this statement is in direct relationship to the lack of sleep I've had this weekend, which in itself is inversely relative to the sum of hours spent trying to force Maya to behave. However, I feel confident that only other 3D animators would understand both that satement, and this one....
> Further, I spent weeks learning and setting up a > fluid effect for clouds and I really dont want to change it now. Any > changes to scene scale etc would make things very diffcult and I'm on a > tight schedule. I might be able to move everything so that the point at > which I'm on the flightdeck happens to be near world zero. Thanks for > the input. > > -- > > Joey Ponthieux --
Joey Ponthieux NCI Information Systems Inc. NASA Langley Research Center __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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