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Skinning problems

Skinning problems

2003-12-08       - By Coony, Ian

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Sounds like you have skin weights that don't add up to one (normalized)

Try moving your character way out in space (using your root TRS node)....
translate and rotate the character something like
5000x,  5000y,  5000z - and you will quickly see what breaks and where the
skinvertexes are left behind...
( this is always a great test to do when you think you have your rig working
perfectly, as all the flaws quickly show up ;} )

Next,  you can use the artisan (paint weights tool) on the skin verts that are
sticking out....  "smooth" works well if
you want to average them with the surrounding verts...

another way would be to analyze a vertex close to the "drifters" that seemes to
be working and apply the same
weight values it has to the drifter vertex using the component editor to
manually key in values...


I think there is also a script on H3D that will allow you to copy and paste
weights on a vertex to another vertex...
this would be the ideal method)


good luck,


-ian





Joey Ponthieux wrote:
> Hello,
>   A number of months ago I rigged, skinned and weighted a male character
> to be used as a pilot in an aircraft. At the time I spent days fine
> tuning details and testing the rig for appearance. Eventually I finshed
> the rig, and exported the rig and skin to be imported in other scene. At
> the time everything checked out fine and I was very pleased with it.
> Quite a while back I imported the rig into the scene I want it to be
> used in. I scaled the rig into it's position in the flightdeck of this
> aircraft, and went on to other things. After spending an enournmous
> amount of time getting the rest of the flightdeck ready I began
> animating and rendering the scene. Now I have discovered that the rig I
> created is flawed, if not ruined. I'm not sure whats going on here
> exactly, but I have vertices on the mesh drifting away from the basic
> shape of the skin, and other parts of the skin exhibit bizarre behavior.
> For example if I close the right hand, vertices on the skin of some
> digit just fly into space. I have gone back and checked my weighting and
> at least visually I can't see any reason for this behavior. To make
> matters worse, the entire problem seems to be made worse by the position
> of the rig in space. In other words, If I move the aircraft near zero
> world space, the rig appears like its supposed and behaves correctly,
> but if I move the aircraft 1000, 2000, or 5000 units in space, the
> problem steadily gets worse the farther I move the model from world
> center. Areas of the face begin getting crumpled, parts of the torso
> start to implode, etc. And parts of the rig which ordinarily would
> behave properly, start doing weird things. I'm unsure what I've done, I
> don't have any time to rebuild this thing, and I suspect it wouldnt make
> any difference, since I've gone back and checked the original and it
> seems to be fine. After much frustration I have come to the suspicion
> that the problems are probably being caused by the resizing and
> repositioning of the rig when I imported it into the current scene. I
> havent done many character rigs, and to be honest, I don't know what to
> do with it at this point. Any thoughts which could shed light on what's
> going on here would be greatly apreciated.
>
>
>
>

--
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Ian J. Coony           ian.coony@(protected)
Walt Disney Feature Animation       818.460.8649        
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---


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