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Solid shader question

Solid shader question

2003-12-08       - By Diego Velasco

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Reply:     1     2  

Hi,

I need to shade an object to make it seem like it is being shaded with a
number of triangular stones. The stones should be roughly the same size, and
have a very small gap between them. Also, this should be a 3D shader, with
minimum distortion. The leather shader does _almost_  what I want, with the
exception that there's variation in the shape of the nodes, and I need to
have them all be pretty much triangular, though in random orientations. Is
there a way to modify the shader to do this? I thought Duncan had written a
shader that did a rocky wall where you could somewhat shape the stones, as
well as have them all be different shades. Anyone remember this, or know how
to implement somehting like this?

thanks,

--Diego


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