Solid shader question 2003-12-08 - By Diego Velasco
Back Hi,
I need to shade an object to make it seem like it is being shaded with a number of triangular stones. The stones should be roughly the same size, and have a very small gap between them. Also, this should be a 3D shader, with minimum distortion. The leather shader does _almost_ what I want, with the exception that there's variation in the shape of the nodes, and I need to have them all be pretty much triangular, though in random orientations. Is there a way to modify the shader to do this? I thought Duncan had written a shader that did a rocky wall where you could somewhat shape the stones, as well as have them all be different shades. Anyone remember this, or know how to implement somehting like this?
thanks,
--Diego
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