Light Linking and MPxLocator objects 2003-12-08 - By Berj Bannayan
Back On December 4, 2003 01:58 am, Bryan Ewert wrote: > ?from Wed, 3 Dec 2003 23:55:28 -0500 > > > I've built a node that's derived from MPxLocator. > > The trouble comes in when I try to link a light > > to this node... I can't. > > My first instinct would be to, instead, derive from MPxSurfaceShape. A bit > more work, but the node is then part of Maya's draw request queue, and may > also offer light linking association. Haven't tried it myself, tho'; > standard disclaimers; yadda yadda. Hmmm.. yeah. It's looking more and more that I'm going to have to bite the bullet. The locators are nice because they're easy to implement. Ah well.. can't get anything for free, I guess.
Thanks for the tip, Berj
-- "A cigar is a banana for the monkey of the soul" -- Switters Berj Bannayan - soho vfx - berj@(protected) - 416-591-1400
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