Subject: UV Tools 2005-05-27 - By Steve Cox
Back Hi David,
Yes, I believe that it can. But I also believe that it's fairly limited in what you can do from within trueSpace (keep in mind that I'm using version 5.1 SP2.) It looks like my options are Material Rectangle, Shrink Wrap, Spherical, Cylindrical, Cubic and Planar. Additionally, I don't think I have the ability to alter the UV coordinates once trueSpace has applied them. This can be a disadvantage, for instance, if I don't want all sides of my cube sharing the same UV space after applying the Cubic projection.
A program like UVMapper allows the user quite a bit more input into the texture mapping process. You can select and project portions of the model using different methods - e.g. cylindrical for the arms and legs, and spherical for the head of your model. You can change the rotation of the model in 3- space to get a better projection - many times the legs/arms aren't perfectly aligned with the vertical axis. You can also select where in the UV space you'd like each portion of your model mapped. UVMapper Pro has additional features like Relax UVs that can be really useful for eliminating distortion in models that have overlapping UVs when mapped using traditional projections.
I believe that Caligari has made some improvements in the UV editing in newer versions of trueSpace. Can someone who is familiar with the updated UV editor give us a little more detail about the improved features?
HTH, Steve
David Stubbs wrote:
> Can model mapping be done in the TrueSpace workspace and if so what > are the differences in use. Although I am not doing model mapping at this > time your answer would be of interest to me as a matter for consideration.
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