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instance to object revisited

instance to object revisited

2003-12-08       - By brettkeyes@(protected)

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This is really starting to baffle me.  Ive tried doing the 'delete -un'
on both my computers a home and my machine at work...I still get the
same result: an exact duplicate of the first instance.
For this simple test, Im creating some particles with the particle
tool, making a cube and intancing it to the particles.  I then select
the 'instance1' node and do 'duplicate -un'...the result is an
'instance2' node not an object.???
What is going on here?  i feel like im going insane...anyone?

_Brett Keyes
FX artist


On Monday, December 8, 2003, at 05:09 AM, Wood, Matt wrote:

> duplicate -un seems to work just fine in a simple test scene with v5.0.
>
> Try a test scene for yourself. If it works then there is something
> wrong with your working scene. If the test scene doesn't work either
> then either there's something lurking in your prefs or maybe you're
> doing it wrong. Make sure you have the actual instance selected and
> not some other node higher in the hierarchy.
>
>
> -- --Original Message-- --
> From: brettkeyes@(protected) [mailto:brettkeyes@(protected)]
> Sent: 08 December 2003 09:54
> To: maya@(protected)
> Subject: instance to object revisited
>
>
>
> I know this have been discussed quite a few time in this list, but I
> cannot get instanced objects to convert to 'real' objects in maya 4.5
> or 5.0.  When i was working in version 4.0 i would just use 'duplicate
> -un' or the 'makeUnique.mel' script, but neither of these methods seems
> to work in 4.5/5.0.  'duplicate -un' just duplicates the instance and
> 'makeUnique.mel' makes the instance disappear.  has anyone been
> successful in doing this in 4.5/5.0?  I am just dying to find a
> solution to this!
>
> -thnx
> Brett Keyes
> FX artist
>
>
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