Nurbs vs Polygon modeling 2005-05-25 - By hans_k
Back RorrKonn <rorrkonn@(protected)> skrev den Tue, 24 May 2005 17:37:48 -0400:
> Hans reckon u making to many nGones is why ya getting artifacts. > "nGone is a polygon with more then 4 dots in it"
No, that is not the problem. The problem is that a polyhedron is still a polyhedron. When creating the new vertices at the booleaned edge, they are placed with linear interpolation, not considering the position of nearby, but not involved verices.
Next time I need booleans in a curved object I will send it to you to make it for me....
- Hans
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
|
|