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Nurbs vs Polygon modeling

Nurbs vs Polygon modeling

2005-05-24       - By KMKrieger

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

At 05:27 AM 24-05-05, RorrKonn wrote:
>Hi Kris.
>U can't model on a rigged mesh in TS,

Hi Ravenn, I don't know what a "rigged mesh" is...is that a Nurbs thing?

>Even C4D has some odd quirks when modeling on a rigged mesh.
>n Gods help ya if ya boolean a weighted hN mesh,bad very bad things happen.
>It's a major ordeal to model charters that animate correctly.at times I
>don't think it's possible.
>then ya half to set vertex maps, make smart skin, morphs etc etc.
>it's just a nightmare.Man do I wish there was a Poser like app for main 3D
>app's.
>I'm rambling aren't I.

I dunno - OTOH I can be the Regent of Ramblers, the Baron of Blither, the
Duke of Digression, so *I* don't thnik you're rambling <LOL!>   To me, it's
all grist for the proverbial mill :) .

But I *have* had difficulty with bones, so in a way, even if there was a
really basic "poser-like" function, that would start with plain geometrics
(cylinders, cubes, like that) and then let you modify those basic solids
*while retaining* the rotational/bendable axes, that'd be useful IMO.

>U can model charters in zBrush.
>Don't worry about perfect just have fun.

I'll try to do a search on ZBrush.Revently I've been trying to DL somethign
called "SketchUp", which is supposed to be a quick'n'easy Architectural
modeler.

WHat I actually need is to have electrodes planted in my brain and a
prodram that can read my mental images directy and send them to a 3D
program <LOL!>

>  Anyways don't guess it's never a bad idea to learn new things.

Well, they keep saying it's one way to avoid or at least delay
ALzheimers.  Since I'll be 50 next year, I'm starting to worry about that ;) !

>I did learn LW & I guess it broaden my knowledge of 3D.
>Gave me a deferent perspective of 3D.
>" The only thing more insane then animating 3D Charters our modeling Cars
>in LW "
>I so very much dislike LW.but hay there's 1000's disillusioned,misguided
>lost souls that love it.

I had tried it briefly but it IMO it was just about the most AWFUL program
(of *any* type) that I've ever tried to figure out.  The interface is a
total nightmare.  To me, even using it for free was too high a price, that
is how much I hated it.

>So maybe give Nurbs a Minute or two of ya time.
>I normally don't compare app's but
>LW is one of the most powerful apps out there and they managed to make it
>the most complicated ^100 app out there.
>what's the point of having a SR-71 if ya can't get it out the garage ?

It's a bit like the difference between carpet bombimg with a big, noisy
B-52, versus slipping in with a little Stealth fighter-bomber and using
precision bombing.
I found LW to be unnecessarily complicated, totally illogical, not even
romotely intuitive, and cumbersome.  The stupid MENUS =>:-p take up way too
much of the screen, for one thing.

That's something I do really love about tS - I love the interface.  Since I
think visually, it's easy and fast for me to use the icons because I can
form that direct visual connection between, for example, "the orange stick
man" and the concept/fact that "stick man"=individual sticks=break down
object into its own individual parts - as opposed to having to remember 14
layers of nested menus listing obscurely-worded, undescriptive wordy titles.

I've very rarely had to return to the tS manual, because most of the
icons/functions are so intuitive.  To use LW, I'd have to memorize a
freakin' encyclopedia before I could figure out how to make a simple
sphere.  So, however "powerful" LW may or may not be, to me, and for me,
it's basically nothing but useless junk and a waste of time.

It's be more useful to me to go back and try to figure out Calculus - at
least I can apply it to situations I come across.

>years a go it was considered a King now it's just considered a old bum.
>Nurbs could be a power house IF ...

It'd be interesting to see what tS7 has done vis'a'vis Nurbs ;) !

- Kris Krieger


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