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Your 54 Seconds Sphere with a hole.

Your 54 Seconds Sphere with a hole.

2005-05-24       - By Anthony Ware

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Reply:     1     2     3     4     5  

Actually, I just used the tS geosphere primitive - I didn't do the
triangulation. I use geospheres almost exclusively because their geometry
is much superior 95% of the time (especially in physical simulations). The
standard sphere primitive is pretty useless for a lot of things though
occasionally it has it's place for me.

I can also tell you that my booleaned cylinder in a sphere looked OK with
a couple of different textures and three different light setups. There
were no wrinkles visible in any of the quick renders I did in order to get
the result I posted.

I'm not particularly for or against either NURBs or Polys - I'll use them
either when the situation suits. They each have plus and minus points and
compliment each other rather than it being a case of one or the other.

Anthony

> Anthonys hole seems good. He made a triangulation first, that helps.
> But I still suspect that with a reflecting material and certain
> lighting angles, there will still be some wrinkles visible, I have
> had enough of problems with that, to totally give up the idea to
> make holes in curved polyhedrons.
>
> - Hans


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