Your 54 Seconds Sphere with a hole. 2005-05-24 - By Anthony Ware
Back Actually, I just used the tS geosphere primitive - I didn't do the triangulation. I use geospheres almost exclusively because their geometry is much superior 95% of the time (especially in physical simulations). The standard sphere primitive is pretty useless for a lot of things though occasionally it has it's place for me.
I can also tell you that my booleaned cylinder in a sphere looked OK with a couple of different textures and three different light setups. There were no wrinkles visible in any of the quick renders I did in order to get the result I posted.
I'm not particularly for or against either NURBs or Polys - I'll use them either when the situation suits. They each have plus and minus points and compliment each other rather than it being a case of one or the other.
Anthony
> Anthonys hole seems good. He made a triangulation first, that helps. > But I still suspect that with a reflecting material and certain > lighting angles, there will still be some wrinkles visible, I have > had enough of problems with that, to totally give up the idea to > make holes in curved polyhedrons. > > - Hans
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