Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-23 - By Anthony Ware
Back Lightworks always was - and as far as I know still is - a polygon based renderer so all Nurbs get converted to polys at render time anyway. I'm sure there was a setting somewhere to determine the quality of conversion at render time but I've poked around for a few minutes and haven't found it, so I could be wrong.
I'm not saying they are as good as Nurbs, but Polys can give pretty nice smooth results - even on cylinders booleaned from spheres: http://www.anthonyware.com/wip/polysphere.jpg http://www.anthonyware.com/wip/wiresphere.jpg
Anthony
> I do not know what you missed, but you certailny was not > looking at a render of a nurbs sphere. > Compare this (the top right is a nurbs sphere, top left is a > polyhedron with 128 faces and the bottom one is a polyhedron > with 512 faces- (Actually it is just the nurbs object that i > a sphere. It is not possible to make a polyhedron sphere - it > can have millions of faces, it is still a polyhedron, not a > sphere. Well if you have an *ethernal* number of faces, then > it is a sphere. > The difference becomes even more obvious if you make a hole > through the spheres. If anyone can make a hole as smooth with > polyhedron boolean, as the curve projection on nurbs that is > to the right here http://www.visulogik.com/tS/kulor2.jpg, > then I really want to see that and know how (s)he made it. No > matter how many faces, there will be interpolation artifacts > at the booleande edge.
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