Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-23 - By hans_k
Back ~~Richard K~~ <magnatude@(protected)> skrev den Sun, 22 May 2005 12:31:25 -0700:
> One thing I noticed with NURBS, I created a default sphere for a planet > and > rendered... > I was not impressed because it looked like it low-poly'd my NURBS sphere! > (Flat edges) > Is there a setting I missed?
I do not know what you missed, but you certailny was not looking at a render of a nurbs sphere. Compare this (the top right is a nurbs sphere, top left is a polyhedron with 128 faces and the bottom one is a polyhedron with 512 faces- (Actually it is just the nurbs object that i a sphere. It is not possible to make a polyhedron sphere - it can have millions of faces, it is still a polyhedron, not a sphere. Well if you have an *ethernal* number of faces, then it is a sphere. The difference becomes even more obvious if you make a hole through the spheres. If anyone can make a hole as smooth with polyhedron boolean, as the curve projection on nurbs that is to the right here http://www.visulogik.com/tS/kulor2.jpg, then I really want to see that and know how (s)he made it. No matter how many faces, there will be interpolation artifacts at the booleande edge.
RorrKonn <rorrkonn@(protected)> skrev den Mon, 23 May 2005 00:05:38 -0400:
> If Nurbs where better,faster then Polygons I would use Nurbs.
It is because nurbs are better and faster than polyhedrons, that is why I use them. The difference is that you model other kinds of objects than I do, and we have been training each our kind of modelling. Go try to make a boat hull, like the one I have linked to before, http://www.caligari.com/products/trueSpace/ts5/Courses/nurbsdesign.asp?Cate =Master as quick, intiutive and exact with polyhedrons!!
The only limitation with nurbs is that it is not implemented all the way in trueSpace, lacking a lot of functions available for polyhedrons. But that is a tS limitation, not a nurbs limitation.
- Hans
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