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Nurbs vs Polygon modeling

Nurbs vs Polygon modeling

2005-05-22       - By RorrKonn

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Kris Quote
"But faster?  Hmmmm...  I'm thinking that it probably depends upon (1) what
one learns first and, perhaps more importantly, (2) one's way of looking
at/conceptualizing spatial information."

Hi Kris
I've tryed Nurbs,Spline in several app's.and modeled in several app's.
I like simple n easy,I do simple n easy faster then complicated.
polygons our simpler n easier then nurbs.that's why I say polygons our
faster then nurbs :)

But lest get complicated.
I guess the 2 complicated meshes to make our humans n cars.

Humans.
Polygons sweeps n loops our a really fastest way to model charters.and there
simple tools to use.
I just don't see how nurbs could be faster.n good luck posing or animating a
TS nurbed charter.

The all out fastest way to model a animated charter is to model a low
polycount mesh in TS.or any main app.
Export to zBrush.make the detail in zBrush n micro displacement the mesh.
No contest that zBrush is the fastest highly detailed "polygon" modeler.

Say modeling mechanical stuff like a car.
LW'ers love to model cars there really good and fast at it.
They use polygons.thou it's beyond me why they use LW.

I wouldn't mind getting Rhino n try out there Nurbs for modeling cars.
Thou I am not sure how fast it would be.

If Nurbs where better,faster then Polygons I would use Nurbs.
I don't hold any loyalty to Polygons,Polygons just work faster.
I don't consider this to be just my opinion.

RorrKonn
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
TS 6, C4D 9, zBrush 2.

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