Nurbs vs Polygon modeling 2005-05-22 - By RorrKonn
Back Kris Quote "But faster? Hmmmm... I'm thinking that it probably depends upon (1) what one learns first and, perhaps more importantly, (2) one's way of looking at/conceptualizing spatial information."
Hi Kris I've tryed Nurbs,Spline in several app's.and modeled in several app's. I like simple n easy,I do simple n easy faster then complicated. polygons our simpler n easier then nurbs.that's why I say polygons our faster then nurbs :)
But lest get complicated. I guess the 2 complicated meshes to make our humans n cars.
Humans. Polygons sweeps n loops our a really fastest way to model charters.and there simple tools to use. I just don't see how nurbs could be faster.n good luck posing or animating a TS nurbed charter.
The all out fastest way to model a animated charter is to model a low polycount mesh in TS.or any main app. Export to zBrush.make the detail in zBrush n micro displacement the mesh. No contest that zBrush is the fastest highly detailed "polygon" modeler.
Say modeling mechanical stuff like a car. LW'ers love to model cars there really good and fast at it. They use polygons.thou it's beyond me why they use LW.
I wouldn't mind getting Rhino n try out there Nurbs for modeling cars. Thou I am not sure how fast it would be.
If Nurbs where better,faster then Polygons I would use Nurbs. I don't hold any loyalty to Polygons,Polygons just work faster. I don't consider this to be just my opinion.
RorrKonn http://www.atomic-3 (See http://mic-3.ora-code.com)d.com TS 6, C4D 9, zBrush 2.
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