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Skinning problems

Skinning problems

2003-12-08       - By Joey Ponthieux

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Olivier Renouard wrote:
>
> Hi Joey,
>
> This is a common problem with Maya skinning, there seem to be a limited
> precision, and when you start to move too far from the origin, such things
> start to show. If you modeled everything 1:1 it starts at about the figures
> you mentioned.
>
> Workarounds we use is working at 1:10 on everything (I'd prefer 1:1 for
> simplicity of dynamics settings, but well). Another option would be to make
> the aircraft the center of the scene and move everything around it (maybe
> only for the "inside" shots) but it could be a bit confusing to animate.
>
> Olivier
>



Unfortunately my scene is far to big to accomplish to move the other
items around teh craft. Further, I spent weeks learning and setting up a
fluid effect for clouds and I really dont want to change it now. Any
changes to scene scale etc would make things very diffcult and I'm on a
tight schedule. I might be able to move everything so that the point at
which I'm on the flightdeck happens to be near world zero. Thanks for
the input.

--

Joey Ponthieux              
NCI Information Systems Inc.
NASA Langley Research Center
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

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