  | | | Skinning problems | Skinning problems 2003-12-08 - By Joey Ponthieux
Back Olivier Renouard wrote: > > Hi Joey, > > This is a common problem with Maya skinning, there seem to be a limited > precision, and when you start to move too far from the origin, such things > start to show. If you modeled everything 1:1 it starts at about the figures > you mentioned. > > Workarounds we use is working at 1:10 on everything (I'd prefer 1:1 for > simplicity of dynamics settings, but well). Another option would be to make > the aircraft the center of the scene and move everything around it (maybe > only for the "inside" shots) but it could be a bit confusing to animate. > > Olivier >
Unfortunately my scene is far to big to accomplish to move the other items around teh craft. Further, I spent weeks learning and setting up a fluid effect for clouds and I really dont want to change it now. Any changes to scene scale etc would make things very diffcult and I'm on a tight schedule. I might be able to move everything so that the point at which I'm on the flightdeck happens to be near world zero. Thanks for the input.
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Joey Ponthieux NCI Information Systems Inc. NASA Langley Research Center __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.
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