Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-22 - By mendrak
Back KMKrieger wrote:
> Hi, all, > > I've stuck with polygon modeling, but I'm wondering, is nurbs modeling > inherently superior or are they mostly just different roads to the same > destination? > > It's my understanding (I have not yet tried nurbing believe it or not...) > that nurbs makes ti easier to create rounded/organic forms, but can't > this > also be done via dividing and point-editing surfaces of a polygon? > > What is the actual difference between nurbs and polygon modeling? I've > takena stab at the railnig and so on, but haven't been able to make > sense > of it or determine that it's superior to polygon manipulation for > modeling > buildings and landscapes. Am I just "in the dark"? > > Just curious because I've seen a lot of references to nurbs but I've > missed > discussion re: solid differences/benefits of nurbs versus polygon > manipultion. Except that I've had a hard time getting the hang of the > nurbs tools... > > I'm interested in different perspectives (and in whether it'd behoove > me to > hammer away at the nurbs tools until I "get it"). > Well I'm not an expert at either technique, but I was much more successful at getting the curves I wanted for a model I recently worked on using the NURBs tools in TrueSpace.
I wasn't going for organic, I was going for bent wood and metal (very smooth, complex curves).
My intent was not to stay in NURBs though. I wanted to convert it back to polygons, which turned out to be what I spent more time on. Once back in polygons I unioned and UV mapped and did all the stuff you would normally do.
The main thing was that it seemed easier to deform the surface and shape it how I wanted and then convert the surface with the NURBs control points than with the sculpt and deform tools.
Since I wasn't already an expert with the other tools, NURBs ended up being easier for me.
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