  | | | Nurbs vs Polygon modeling - Better, or equal-but-different? | Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-21 - By DAVID STUBBS
Back I believe each has promise.
Both Nurbs and Polygons are a part of the TrueSpace ToolSet. There is an appeal to both of them in terms of use. Some might say that one may work better than the other but isn't it the Graphic artist who decides.
One may have learned to use one more skillfully and hence is faster but Like the working of clay the form is not realized until the clay is massaged. How one artist does it is different than another. And there are methods which can be learned in each format until the artist frees their own ability to do their own work. There are also benifets in terms of skill with each alone which also compliment the other.
This forum has many answers to doing something in each medium I certainly have learned the use of polygons better for it and would like to learn more. I will . I suspect a nurbs artist feels the same..........and good for that. Maybe one day I will learn Nurbs too and use then interchangeably.
Back to my polygon positioning techniques. Havn't got that right yet but I'm agonna. If I get stuck on some concept I hope I can ask this forum for directions.
Great questions and answers
David
KMKrieger <pterochromics@(protected)> wrote:Hi, all,
I've stuck with polygon modeling, but I'm wondering, is nurbs modeling inherently superior or are they mostly just different roads to the same destination?
It's my understanding (I have not yet tried nurbing believe it or not...) that nurbs makes ti easier to create rounded/organic forms, but can't this also be done via dividing and point-editing surfaces of a polygon?
What is the actual difference between nurbs and polygon modeling? I've takena stab at the railnig and so on, but haven't been able to make sense of it or determine that it's superior to polygon manipulation for modeling buildings and landscapes. Am I just "in the dark"?
Just curious because I've seen a lot of references to nurbs but I've missed discussion re: solid differences/benefits of nurbs versus polygon manipultion. Except that I've had a hard time getting the hang of the nurbs tools...
I'm interested in different perspectives (and in whether it'd behoove me to hammer away at the nurbs tools until I "get it").
TIA :) !!
- Kris M. Krieger
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To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ******** <DIV>I believe each has promise.</DIV> <DIV> </DIV> <DIV>Both Nurbs and Polygons are a part of the TrueSpace ToolSet. There is an appeal to both of them in terms of use. Some might say that one may work better than the other but isn't it the Graphic artist who decides. </DIV> <DIV> </DIV> <DIV>One may have learned to use one more skillfully and hence is faster but Like the working of clay the form is not realized until the clay is massaged. How one artist does it is different than another. And there are methods which can be learned in each format until the artist frees their own ability to do their own work. There are also benifets in terms of skill with each alone which also compliment the other. </DIV> <DIV> </DIV> <DIV>This forum has many answers to doing something in each medium I certainly have learned the use of polygons better for it and would like to learn more. I will. I suspect a nurbs artist feels the same..... .....and good for that. Maybe one day I will learn Nurbs too and use then< /DIV> <DIV>interchangeably. </DIV> <DIV> </DIV> <DIV>Back to my polygon positioning techniques. Havn't got that right yet but I'm agonna.</DIV> <DIV>If I get stuck on some concept I hope I can ask this forum for directions. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Great questions and answers</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>David</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR><B><I>KMKrieger <pterochromics@(protected)></I></B> wrote: <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">Hi, all,<BR><BR>I've stuck with polygon modeling, but I'm wondering, is nurbs modeling<BR>inherently superior or are they mostly just different roads to the same<BR>destination?<BR><BR>It's my understanding (I have not yet tried nurbing believe it or not...)<BR>that nurbs makes ti easier to create rounded/organic forms, but can't this<BR>also be done via dividing and point-editing surfaces of a polygon?<BR><BR>What is the actual difference between nurbs and polygon modeling? I've<BR>takena stab at the railnig and so on, but haven't been able to make sense<BR>of it or determine that it's superior to polygon manipulation for modeling<BR>buildings and landscapes. Am I just "in the dark"?<BR><BR>Just curious because I've seen a lot of references to nurbs but I've missed<BR>discussion re: solid differences/benefits of nurbs versus polygon<BR>manipultion. Except that I've had a hard time getting the hang of the<BR>nurbs tools...<BR><BR>I'm interested in different perspectives (and in whether it'd behoove me to<BR>hammer away at the nurbs tools until I "get it").<BR><BR>TIA :) !!<BR><BR>- Kris M. Krieger<BR><BR><BR>_ __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ _____<BR>******** ********************************************************************<BR>******** <BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR >Manager.<BR>******************************************************************* *********<BR>********<BR></BLOCKQUOTE></DIV>
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