Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Nurbs vs Polygon modeling - Better, or equal-but-different?

Nurbs vs Polygon modeling - Better, or equal-but-different?

2005-05-20       - By john

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Professionals use what works, tools that work with speed in the steps of
modeling. Moving away from NURBS? look at Rhino! and there are a few others.

How many tools do all the software companys put out for no other point than
to say they have it?

When makers of 3d software start to hear the end users, they got something.
Hipe is everywhere.
You know I took two years to learn every Truespace NURBS tool to find they
are not workable.
So I guess your right. I've moved away from using TS NURBS all together.


John






> From what I've been reading, most professionals are moving away from nurbs
> because they're to cumbersome and you have to model nurbs-patches and
> stich them together when modeling, say, a human head. Not sure if that
> made sense. Comment anyone?
>
>>
>>
>> -- -- Original Message -- --
>> From: "RorrKonn" <rorrkonn@(protected)>
>> To: <truespace@(protected)>
>> Sent: Thursday, May 19, 2005 10:11 PM
>> Subject: Re: [TSML] Nurbs vs Polygon modeling - Better, or
>> equal-but-different?
>>
>>
>>> Hi Kris.
>>> I still model just like I did in ts4 days with polygons.
>>> Never use nurbs with any app.
>>> There's nothing that can be modeled with nurbs that can't be modeled
>>> with
>>> polygons,faster.
>>> There's alot that can't be modeled with nurbs that polygons can thou.
>>>
>>> RorrKonn
>>> http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
>>> TS 6, C4D 9, zBrush 2.
>>>
>>> -- -- Original Message -- --
>>> From: KMKrieger
>>> To: truespace@(protected)
>>> Sent: Thursday, May 19, 2005 6:58 PM
>>> Subject: [TSML] Nurbs vs Polygon modeling - Better, or
>>> equal-but-different?
>>>
>>>
>>> Hi, all,
>>>
>>> I've stuck with polygon modeling, but I'm wondering, is nurbs modeling
>>> inherently superior or are they mostly just different roads to the same
>>> destination?
>>>
>>> It's my understanding (I have not yet tried nurbing believe it or
>>> not...)
>>> that nurbs makes ti easier to create rounded/organic forms, but can't
>>> this
>>> also be done via dividing and point-editing surfaces of a polygon?
>>>
>>> What is the actual difference between nurbs and polygon modeling?  I've
>>> takena  stab at the railnig and so on, but haven't been able to make
>>> sense
>>> of it or determine that it's superior to polygon manipulation for
>>> modeling
>>> buildings and landscapes.  Am I just "in the dark"?
>>>
>>> Just curious because I've seen a lot of references to nurbs but I've
>>> missed
>>> discussion re: solid differences/benefits of nurbs versus polygon
>>> manipultion.  Except that I've had a hard time getting the hang of the
>>> nurbs tools...
>>>
>>> I'm interested in different perspectives (and in whether it'd behoove me
>>> to
>>> hammer away at the nurbs tools until I "get it").
>>>
>>> TIA :) !!
>>>
>>> - Kris M. Krieger
>>>
>>>
>>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
>>> ****************************************************************************
>>> ********
>>> This message has been checked for all known viruses by the Cable &
>>> Wireless
>>> E-mail Virus Protection service, powered by MessageLabs.
>>>
>>> To purchase this service, please contact your Cable & Wireless Account
>>> Manager.
>>> ****************************************************************************
>>> ********
>>>
>>
>>
>>
>> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
>> ****************************************************************************
>> ********
>> This message has been checked for all known viruses by the Cable &
>> Wireless
>> E-mail Virus Protection service, powered by MessageLabs.
>>
>> To purchase this service, please contact your Cable & Wireless Account
>> Manager.
>> ****************************************************************************
>> ********
>
>
>
> --
> The turtle moves!
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
> ****************************************************************************
> ********
> This message has been checked for all known viruses by the Cable &
> Wireless
> E-mail Virus Protection service, powered by MessageLabs.
>
> To purchase this service, please contact your Cable & Wireless Account
> Manager.
> ****************************************************************************
> ********
>



__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
****************************************************************************
********
This message has been checked for all known viruses by the Cable & Wireless
E-mail Virus Protection service, powered by MessageLabs.

To purchase this service, please contact your Cable & Wireless Account
Manager.
****************************************************************************
********