Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-20 - By ancient_scars
Back P? Fri, 20 May 2005 04:34:10 +0200, skrev john <jfandl50@(protected)>:
> I must say that TS Nurbs can be 10 times faster than Polygons in > modeling > , > > I also can model anything better, faster with Nurbs than polygons. > > However I've been using Polygons forever and can see why RorrKonn would > say > that. > > The down side with TS6.6 I can't get the tools to work as they should. > Then > there is the UV probs with Nurbs objects which make you convert to > polygons. > if you plan to paint something. > > So play around with the NURBS tools but stick to your poly is what I > would > say. > > Belive me NURBS are tools with power when they work, even out do SDS > tools > when modeling > > .( TS does not have a complete set of Nurbs tools to work with IMHO even > the basic tools don't work as they should) > > > John
From what I've been reading, most professionals are moving away from nurbs because they're to cumbersome and you have to model nurbs-patches and stich them together when modeling, say, a human head. Not sure if that made sense. Comment anyone?
> > > -- -- Original Message -- -- > From: "RorrKonn" <rorrkonn@(protected)> > To: <truespace@(protected)> > Sent: Thursday, May 19, 2005 10:11 PM > Subject: Re: [TSML] Nurbs vs Polygon modeling - Better, or > equal-but-different? > > >> Hi Kris. >> I still model just like I did in ts4 days with polygons. >> Never use nurbs with any app. >> There's nothing that can be modeled with nurbs that can't be modeled >> with >> polygons,faster. >> There's alot that can't be modeled with nurbs that polygons can thou. >> >> RorrKonn >> http://www.atomic-3 (See http://mic-3.ora-code.com)d.com >> TS 6, C4D 9, zBrush 2. >> >> -- -- Original Message -- -- >> From: KMKrieger >> To: truespace@(protected) >> Sent: Thursday, May 19, 2005 6:58 PM >> Subject: [TSML] Nurbs vs Polygon modeling - Better, or >> equal-but-different? >> >> >> Hi, all, >> >> I've stuck with polygon modeling, but I'm wondering, is nurbs modeling >> inherently superior or are they mostly just different roads to the same >> destination? >> >> It's my understanding (I have not yet tried nurbing believe it or >> not...) >> that nurbs makes ti easier to create rounded/organic forms, but can't >> this >> also be done via dividing and point-editing surfaces of a polygon? >> >> What is the actual difference between nurbs and polygon modeling? I've >> takena stab at the railnig and so on, but haven't been able to make >> sense >> of it or determine that it's superior to polygon manipulation for >> modeling >> buildings and landscapes. Am I just "in the dark"? >> >> Just curious because I've seen a lot of references to nurbs but I've >> missed >> discussion re: solid differences/benefits of nurbs versus polygon >> manipultion. Except that I've had a hard time getting the hang of the >> nurbs tools... >> >> I'm interested in different perspectives (and in whether it'd behoove me >> to >> hammer away at the nurbs tools until I "get it"). >> >> TIA :) !! >> >> - Kris M. Krieger >> >> >> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ >> **************************************************************************** >> ******** >> This message has been checked for all known viruses by the Cable & >> Wireless >> E-mail Virus Protection service, powered by MessageLabs. >> >> To purchase this service, please contact your Cable & Wireless Account >> Manager. >> **************************************************************************** >> ******** >> > > > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ > **************************************************************************** > ******** > This message has been checked for all known viruses by the Cable & > Wireless > E-mail Virus Protection service, powered by MessageLabs. > > To purchase this service, please contact your Cable & Wireless Account > Manager. > **************************************************************************** > ********
-- The turtle moves!
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