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Nurbs vs Polygon modeling - Better, or equal-but-different?

Nurbs vs Polygon modeling - Better, or equal-but-different?

2005-05-20       - By ancient_scars

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

P? Fri, 20 May 2005 04:34:10 +0200, skrev john <jfandl50@(protected)>:

> I must say that  TS  Nurbs can be 10 times faster than Polygons in
> modeling
> ,
>
> I also can model anything better, faster with Nurbs than polygons.
>
> However I've been using Polygons forever and can see why RorrKonn would
> say
> that.
>
>  The down side with TS6.6 I can't get the tools to work as they should.
> Then
> there is the UV probs with Nurbs objects which make you convert to
> polygons.
> if you plan to paint something.
>
> So play around with the NURBS tools but stick to your poly  is what I
> would
> say.
>
> Belive me NURBS are tools with power when they work,  even out do SDS
> tools
> when modeling
>
> .(  TS does not have a complete set of Nurbs tools to work with IMHO even
> the basic tools don't work as they should)
>
>
> John

From what I've been reading, most professionals are moving away from nurbs
because they're to cumbersome and you have to model nurbs-patches and
stich them together when modeling, say, a human head. Not sure if that
made sense. Comment anyone?

>
>
> -- -- Original Message -- --
> From: "RorrKonn" <rorrkonn@(protected)>
> To: <truespace@(protected)>
> Sent: Thursday, May 19, 2005 10:11 PM
> Subject: Re: [TSML] Nurbs vs Polygon modeling - Better, or
> equal-but-different?
>
>
>> Hi Kris.
>> I still model just like I did in ts4 days with polygons.
>> Never use nurbs with any app.
>> There's nothing that can be modeled with nurbs that can't be modeled
>> with
>> polygons,faster.
>> There's alot that can't be modeled with nurbs that polygons can thou.
>>
>> RorrKonn
>> http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
>> TS 6, C4D 9, zBrush 2.
>>
>> -- -- Original Message -- --
>> From: KMKrieger
>> To: truespace@(protected)
>> Sent: Thursday, May 19, 2005 6:58 PM
>> Subject: [TSML] Nurbs vs Polygon modeling - Better, or
>> equal-but-different?
>>
>>
>> Hi, all,
>>
>> I've stuck with polygon modeling, but I'm wondering, is nurbs modeling
>> inherently superior or are they mostly just different roads to the same
>> destination?
>>
>> It's my understanding (I have not yet tried nurbing believe it or
>> not...)
>> that nurbs makes ti easier to create rounded/organic forms, but can't
>> this
>> also be done via dividing and point-editing surfaces of a polygon?
>>
>> What is the actual difference between nurbs and polygon modeling?  I've
>> takena  stab at the railnig and so on, but haven't been able to make
>> sense
>> of it or determine that it's superior to polygon manipulation for
>> modeling
>> buildings and landscapes.  Am I just "in the dark"?
>>
>> Just curious because I've seen a lot of references to nurbs but I've
>> missed
>> discussion re: solid differences/benefits of nurbs versus polygon
>> manipultion.  Except that I've had a hard time getting the hang of the
>> nurbs tools...
>>
>> I'm interested in different perspectives (and in whether it'd behoove me
>> to
>> hammer away at the nurbs tools until I "get it").
>>
>> TIA :) !!
>>
>> - Kris M. Krieger
>>
>>
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>
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--
The turtle moves!

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