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Nurbs vs Polygon modeling - Better, or equal-but-different?

Nurbs vs Polygon modeling - Better, or equal-but-different?

2005-05-19       - By john

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I must say that  TS  Nurbs can be 10 times faster than Polygons in modeling
,

I also can model anything better, faster with Nurbs than polygons.

However I've been using Polygons forever and can see why RorrKonn would say
that.

The down side with TS6.6 I can't get the tools to work as they should. Then
there is the UV probs with Nurbs objects which make you convert to polygons.
if you plan to paint something.

So play around with the NURBS tools but stick to your poly  is what I would
say.

Belive me NURBS are tools with power when they work,  even out do SDS tools
when modeling

.(  TS does not have a complete set of Nurbs tools to work with IMHO even
the basic tools don't work as they should)


John


-- -- Original Message -- --
From: "RorrKonn" <rorrkonn@(protected)>
To: <truespace@(protected)>
Sent: Thursday, May 19, 2005 10:11 PM
Subject: Re: [TSML] Nurbs vs Polygon modeling - Better, or
equal-but-different?


> Hi Kris.
> I still model just like I did in ts4 days with polygons.
> Never use nurbs with any app.
> There's nothing that can be modeled with nurbs that can't be modeled with
> polygons,faster.
> There's alot that can't be modeled with nurbs that polygons can thou.
>
> RorrKonn
> http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
> TS 6, C4D 9, zBrush 2.
>
> -- -- Original Message -- --
> From: KMKrieger
> To: truespace@(protected)
> Sent: Thursday, May 19, 2005 6:58 PM
> Subject: [TSML] Nurbs vs Polygon modeling - Better, or
> equal-but-different?
>
>
> Hi, all,
>
> I've stuck with polygon modeling, but I'm wondering, is nurbs modeling
> inherently superior or are they mostly just different roads to the same
> destination?
>
> It's my understanding (I have not yet tried nurbing believe it or not...)
> that nurbs makes ti easier to create rounded/organic forms, but can't this
> also be done via dividing and point-editing surfaces of a polygon?
>
> What is the actual difference between nurbs and polygon modeling?  I've
> takena  stab at the railnig and so on, but haven't been able to make sense
> of it or determine that it's superior to polygon manipulation for modeling
> buildings and landscapes.  Am I just "in the dark"?
>
> Just curious because I've seen a lot of references to nurbs but I've
> missed
> discussion re: solid differences/benefits of nurbs versus polygon
> manipultion.  Except that I've had a hard time getting the hang of the
> nurbs tools...
>
> I'm interested in different perspectives (and in whether it'd behoove me
> to
> hammer away at the nurbs tools until I "get it").
>
> TIA :) !!
>
> - Kris M. Krieger
>
>
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