Nurbs vs Polygon modeling - Better, or equal-but-different? 2005-05-19 - By RorrKonn
Back Hi Kris. I still model just like I did in ts4 days with polygons. Never use nurbs with any app. There's nothing that can be modeled with nurbs that can't be modeled with polygons,faster. There's alot that can't be modeled with nurbs that polygons can thou.
RorrKonn http://www.atomic-3 (See http://mic-3.ora-code.com)d.com TS 6, C4D 9, zBrush 2.
-- -- Original Message -- -- From: KMKrieger To: truespace@(protected) Sent: Thursday, May 19, 2005 6:58 PM Subject: [TSML] Nurbs vs Polygon modeling - Better, or equal-but-different?
Hi, all,
I've stuck with polygon modeling, but I'm wondering, is nurbs modeling inherently superior or are they mostly just different roads to the same destination?
It's my understanding (I have not yet tried nurbing believe it or not...) that nurbs makes ti easier to create rounded/organic forms, but can't this also be done via dividing and point-editing surfaces of a polygon?
What is the actual difference between nurbs and polygon modeling? I've takena stab at the railnig and so on, but haven't been able to make sense of it or determine that it's superior to polygon manipulation for modeling buildings and landscapes. Am I just "in the dark"?
Just curious because I've seen a lot of references to nurbs but I've missed discussion re: solid differences/benefits of nurbs versus polygon manipultion. Except that I've had a hard time getting the hang of the nurbs tools...
I'm interested in different perspectives (and in whether it'd behoove me to hammer away at the nurbs tools until I "get it").
TIA :) !!
- Kris M. Krieger
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