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New newsletter (tS7) - Might be a dopey Q. but...

New newsletter (tS7) - Might be a dopey Q. but...

2005-05-18       - By DAVID STUBBS

 Back
Reply:     1     2     3     4     5     6  

To:  Kris krieger

Try : the various motherboard and cpu sites. Lots of details there.
www. JNCS.com is another place to look.

You don't have to be a gamer to use hard and fast hardware.
Hard and Fast hardware applys to the good use of TrueSpace too
in many ways..


Read this if you like : It is a clarification and some future talk
To clarify the significance of the conversation. I thought it was inspiring
to consider possible uses with hardware, code that interacts with hardware
and the applications functionality which uses both.


Look at the new IMAX technology and how it is done and how it relates to the
processing of film. Think of TrueSpace and how it is done and how that relates
to the processing of code towards the production of  each type of graphic
artists
work.


I agree. There are technical aspects in working with computer graphics

which if understood may or may not be benificial.  I leave it up to the
TrueSpace
developers to figure that stuff out in the specifc sense . Besides they are in
the know
even if reaching, but that's R&D. It is why TrueSpace is here. Innovative
thinking
because they thought about it and put the possibility of it together with the
hardware of the time. Look at it today !  Look at the Hardware today - 2 - 8
mgs of ram is not the norm
anymore as it was on the 286 and 386. and before  P's came out .

5 years from now maybe everyone will have multi processors. Who knows but

the code developers will have a lot of fun with it I bet. Invert this thought
and
you have multithreading. The code developers will have a lot of fun with that
too.

If both can be used by TrueSpace they will need a calculator to figure things
out

In general
I was referring to a board which had more than one processor. Also to this
I was thinking of possible technology. It makes sense to me.  I think you may
have been referring to multithreading. It is code which commands the processor
time to do certain tasks. There are variations on its implementaion. This was
why I suggested a Truespace to take over XP or other O.S. It means finer action
between the application and the processor. However, the action may be good
enough as it is.  R.&D. advances.


Thanks for posting , interesting

P.S. If I find the board I will post the location of where to find it.


David





KMKrieger <pterochromics@(protected)> wrote:
At 01:54 PM 16-05-05, hans_k wrote:
>DAVID STUBBS skrev den Mon, 16 May 2005 11:58:07
>-0400:
>
>>Would that mean the yes is applied to these following questions. How
>>about multitasking with other applications while T.S.7 is running.
>>Please excuse my limited understanding of this issue.
>
>
>It is about multi kernel processors. Also known as cell processors.
>Below are some citations from tsml post from Roman:
>- Hans

This might be kind of a stupid question, but, when I'm research systems (I
want a new system in the near future), how would I look for this?

My main "thing" is modeling/graphics, IOW I'm *not* looking for a "game
machine", I'm looking for a modeling/graphics machine.

Roman mentioned the NVidia 8600 (I've been pleased with my current, i.e.
old, NVidia GeForce2), or at least, the 6000 and 8000 series NVidias.

But, are you talking about something similar to "dual CPUs"? Sorry but
I've never heard of "multikernal" or "cell" processors, so I don't
understand exactly what is meant here, or how to go abut getting one (or
finding out *when* I can get one). I had been looking into the 64-bit
things but given the info here, I don't want top jump into somehthing that
will cost as much yet be inferior (meaning, not do what I want it to do).

So, to look for "multikernel/multicell" processors in, for example,
tomshardare.com, is that what I type, i.e. "multikernel processor"?

If you or anyone can offer any online references, I'd really sppreciate
that, because this is totally new to me.

TIA =:-) !

- Kris M. Krieger



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<DIV>To: &nbsp;Kris krieger</DIV>
<DIV>&nbsp;</DIV>
<DIV>Try : the various motherboard and cpu sites. Lots of details there.</DIV>
<DIV>www.&nbsp;JNCS.com is another place to look. </DIV>
<DIV>&nbsp;</DIV>
<DIV>You don't have to be a gamer to use hard and fast hardware.</DIV>
<DIV>Hard and Fast hardware applys to the good use of&nbsp;TrueSpace too </DIV>
<DIV>in many ways..</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Read this if you like : It is a clarification&nbsp;and some future talk<
/DIV>
<DIV>To clarify the significance of the conversation. I thought it was
inspiring</DIV>
<DIV>to consider possible uses with hardware, code that interacts with hardware
</DIV>
<DIV>and the applications functionality which uses both.&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Look at the new IMAX technology and how it is done and how it relates to
the</DIV>
<DIV>processing of film. Think of TrueSpace and how it is done and how that
relates</DIV>
<DIV>to the processing of code&nbsp;towards the production of &nbsp;each type
of graphic artists</DIV>
<DIV>work.&nbsp;&nbsp; </DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>
<DIV>I agree. There are technical aspects in working with computer graphics<
/DIV></DIV>
<DIV>which if understood may or may not be benificial.&nbsp; I leave it up to
the TrueSpace</DIV>
<DIV>developers to figure that stuff out in the specifc sense&nbsp;. Besides
they are in the know</DIV>
<DIV>even if reaching, but that's R&amp;D. It is why TrueSpace is here.
Innovative thinking </DIV>
<DIV>because they thought about it and put the possibility of it together with
the hardware of the time. Look at it today !&nbsp; Look at the Hardware today -
2 - 8 mgs of ram is not the norm</DIV>
<DIV>anymore as it was on the 286 and 386. and before&nbsp; P's came out .</DIV>
<DIV>&nbsp;</DIV>
<DIV>
<DIV>
<DIV>5&nbsp;years from now maybe everyone will have multi processors. Who knows
but</DIV></DIV>
<DIV>the code developers will have a lot of fun with it I bet. Invert this
thought and</DIV>
<DIV>you have multithreading.&nbsp;The code developers will have a lot of fun
with that too.</DIV></DIV>
<DIV>If both can be used by TrueSpace they will need a calculator to figure
things out</DIV>
<DIV>&nbsp;</DIV>
<DIV>In general</DIV>
<DIV>I was referring to a board which had more than one processor. Also to this
</DIV>
<DIV>I was thinking of possible technology. It makes sense to me.&nbsp; I think
you may</DIV>
<DIV>have been referring to multithreading. It is code which commands the
processor</DIV>
<DIV>time to&nbsp;do certain tasks. There are variations on its implementaion.
This was</DIV>
<DIV>why I suggested&nbsp;a Truespace to&nbsp;take over XP or other O.S. It
means finer&nbsp;action</DIV>
<DIV>between the application and the processor. However, the action may be good
</DIV>
<DIV>enough as it is.&nbsp; R.&amp;D. advances.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>Thanks for posting&nbsp;, interesting </DIV>
<DIV>&nbsp;</DIV>
<DIV>P.S. If I find the board&nbsp;I will post the location of where to find it
.</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>David</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>&nbsp; <BR><BR><B><I>KMKrieger &lt;pterochromics@(protected)&gt;</I></B>
wrote:</DIV>
<BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER
-LEFT: #1010ff 2px solid">At 01:54 PM 16-05-05, hans_k wrote:<BR>&gt;DAVID
STUBBS <HAWKSRIDGE@(protected)>skrev den Mon, 16 May 2005 11:58:07<BR>&gt;-0400:
<BR>&gt;<BR>&gt;&gt;Would that mean the yes is applied to these following
questions. How<BR>&gt;&gt;about multitasking with other applications while T.S
.7 is running.<BR>&gt;&gt;Please excuse my limited understanding of this issue.
<BR>&gt;<BR>&gt;<BR>&gt;It is about multi kernel processors. Also known as cell
processors.<BR>&gt;Below are some citations from tsml post from Roman:<BR>&gt;-
Hans<BR><BR>This might be kind of a stupid question, but, when I'm research
systems (I<BR>want a new system in the near future), how would I look for this?
<BR><BR>My main "thing" is modeling/graphics, IOW I'm *not* looking for a "game
<BR>machine", I'm looking for a modeling/graphics machine.<BR><BR>Roman
mentioned the NVidia 8600 (I've been pleased with my current,
i.e.<BR>old, NVidia GeForce2), or at least, the 6000 and 8000 series NVidias.
<BR><BR>But, are you talking about something similar to "dual CPUs"? Sorry but
<BR>I've never heard of "multikernal" or "cell" processors, so I don't<BR
>understand exactly what is meant here, or how to go abut getting one (or<BR
>finding out *when* I can get one). I had been looking into the 64-bit<BR>things
but given the info here, I don't want top jump into somehthing that<BR>will
cost as much yet be inferior (meaning, not do what I want it to do).<BR><BR>So,
to look for "multikernel/multicell" processors in, for example,<BR>tomshardare
.com, is that what I type, i.e. "multikernel processor"?<BR><BR>If you or anyone
can offer any online references, I'd really sppreciate<BR>that, because this is
totally new to me.<BR><BR>TIA =:-) !<BR><BR>- Kris M.
Krieger<BR><BR><BR><BR>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __
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<BR>
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<BR>
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