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Learning to mesh with the mouse - new learner question, suggestions appr

Learning to mesh with the mouse - new learner question, suggestions appr

2005-05-17       - By DAVID STUBBS

 Back
Ways to Articulating a mouse to get a mesh : are there others ?


I have been working on the polygonal course to get a better  understanding of
the what to do to create a mesh.

Depending on the form there is more detail in one object than in another. There
are also many ways arrive at the same result, thanks to Truespace toolset.
Cudos to the Truespace engineers.

Working with the mouse for me is the most obvious method and provides an
awareness of space considerations required to get a mesh. Getting the meshes to
act accordingly is
a skill in itself. The mouse is supposed to move where? Ha, tricky fellow that
mouse.

Tips I am using:  If you have any suggestions thanks in advance.

The idea is to get the mesh from one position to another regardless
of a vertex point , line or face or a multitude of these. All the while
any move you make must be in perspective to the result you are
trying to achieve.

I am using a know where you are approach first before you make
any move. this way you can figure where you want to go in the T.S
workspace. Move the move accordingly or use the object info panel
How to do this using a vertex or other point edit reference ?

1): With your object right click on it to display the wireframe.


2): go to a vertex point and select it.

3): Here you can practise moving it to the desired location
   but be patient cause it takes practice to get your hand
   and eye coordination right in the 3D workspace.

To assist with getting more comfortable with recognitions referencing and hand
eye feel coordinations The following helps in reducing the learning curve by
giving a clearly defined FOCUS to the effort until it becomes a 2nd nature
response.

4): Open up the object info note editor - should be on the same tab
as the icon helper. type in your start vertex position

5): To check where you are open the object info panel to verify
   your position in terms of : I am using x,y or z. It specifies location
   in parts of your object too and not just the object.

6): click another vertex point and record its position. Here
   you can set the 1st reference position if you like in the object info panel
and
   click enter. Your there.

7): By hand you know where you want to go - so watch what is
   going on in the object info panel as you are moving with
   the mouse. are you on the same level as the z or x or y
   as you are moving the mouse? What does the workspace look like?
   Did you get to where you wanted to go easily enough ? If not
   with the references keep trying.

8): If the effect of the surrounding faces are not what you
   expected and do not like it "Isolate" the face. How to do that
   well this email is long enough. But a sweep or add vertex could
   be in order as these other tools are apart of the point edit tools too.

9): Remember as well you have an undo button and don't forget to
   save your work as you are going along. If not you have a reference
   typed in the object info note editor unless you lost the object.

Have fun -

Should you have any suggestions towards articulating meshes
pleased to hear them.


David




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<DIV>
<DIV>Ways to&nbsp;Articulating a mouse to get a mesh : are there others ?</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR>I have been working on the polygonal course to get a better&nbsp;
understanding of the what to do to create a mesh.</DIV>
<DIV><BR>Depending on the form there is more detail in one object&nbsp;than in
another. There are also many ways arrive at the same result, thanks to
Truespace toolset. Cudos to the Truespace engineers.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Working with the mouse for me is the most obvious method and provides an
awareness of space considerations required to get a mesh. Getting the meshes to
act accordingly is <BR>a skill in itself. The mouse is supposed to move where?
Ha, tricky fellow that mouse.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Tips I am using:&nbsp; If you have any suggestions thanks in advance.</DIV>
<DIV>&nbsp;</DIV>
<DIV>The idea is to get the mesh from one position to another regardless</DIV>
<DIV>of a vertex point , line or face or a multitude of these. All the while<
/DIV>
<DIV>any move you make must be in perspective to the&nbsp;result you are</DIV>
<DIV>trying to achieve.</DIV>
<DIV>&nbsp;</DIV>
<DIV>I am using&nbsp;a know where you are approach first before you make</DIV>
<DIV>any move. this way you can figure&nbsp;where you want to go in the T.S <
/DIV>
<DIV>workspace.&nbsp;Move the move accordingly&nbsp;or use the object info
panel</DIV>
<DIV>How to do this using a vertex or other point edit reference ?&nbsp;</DIV>
<DIV>&nbsp;</DIV>
<DIV>1): With your object right click on it to display the wireframe.<BR></DIV>
<DIV>&nbsp;</DIV>
<DIV>2): go to a vertex point and select it.<BR></DIV>
<DIV>3): Here you can practise moving it to the desired location<BR>&nbsp;&nbsp
;&nbsp; but be patient cause it takes practice to get your hand<BR>&nbsp;&nbsp;
&nbsp; and eye coordination right in the 3D workspace.</DIV>
<DIV>&nbsp;</DIV>
<DIV>To assist with&nbsp;getting more comfortable with&nbsp;recognitions
referencing and hand eye feel coordinations&nbsp;The following&nbsp;helps in
reducing the learning curve by giving a clearly defined FOCUS to the effort
until it becomes a 2nd nature response. </DIV>
<DIV>&nbsp;</DIV>
<DIV>4): Open up the object info note editor - should be on the same tab<BR>as
the icon helper.&nbsp;type in your start vertex position</DIV>
<DIV><BR>5): To check where you are open the object info panel to verify&nbsp;
<BR>&nbsp;&nbsp;&nbsp; your position in terms of : I am using x,y or z. It
specifies location</DIV>
<DIV>&nbsp;&nbsp;&nbsp; in parts of your object too and not just the object.<
/DIV>
<DIV>&nbsp;</DIV>
<DIV>6): click another vertex point and record its position. Here<BR>&nbsp;
&nbsp;&nbsp; you can set the 1st reference position&nbsp;if you like in the
object info panel and <BR>&nbsp;&nbsp;&nbsp; click enter. Your there.&nbsp; <
/DIV>
<DIV>&nbsp;</DIV>
<DIV>7): By hand you know where you want to go - so watch what is <BR>&nbsp;
&nbsp;&nbsp; going on in the object info panel as you are moving with<BR>&nbsp;
&nbsp;&nbsp; the mouse. are you on the same level as the z or x or y <BR>&nbsp;
&nbsp;&nbsp; as you are moving the mouse? What does the workspace look like?<BR>
&nbsp;&nbsp;&nbsp; Did you get to where you wanted to go easily enough ?&nbsp;If
not </DIV>
<DIV>&nbsp;&nbsp;&nbsp; with the references keep trying.&nbsp;&nbsp;&nbsp; <
/DIV>
<DIV>&nbsp;</DIV>
<DIV>8): If the effect of the surrounding faces are not what you <BR>&nbsp;
&nbsp;&nbsp; expected and do not like it "Isolate" the face. How to do that<BR>
&nbsp;&nbsp;&nbsp; well this email is long enough. But a sweep or add vertex
could</DIV>
<DIV>&nbsp;&nbsp; &nbsp;be in&nbsp;order as these other tools are apart of the
point edit tools too.</DIV>
<DIV>&nbsp;</DIV>
<DIV>9): Remember&nbsp;as well&nbsp;you have an undo button and don't forget to
<BR>&nbsp;&nbsp;&nbsp; save your work as you are going along. If not you have
&nbsp;a reference</DIV>
<DIV>&nbsp;&nbsp;&nbsp; typed&nbsp;in the object info note editor unless you
lost the object. </DIV>
<DIV>&nbsp;</DIV>
<DIV>Have fun - </DIV>
<DIV><BR>Should you have any suggestions towards articulating meshes <BR
>pleased to hear them.</DIV>
<DIV>&nbsp;</DIV>
<DIV><BR>David <BR></DIV></DIV>

<BR>
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E-mail Virus Protection service, powered by MessageLabs.<BR>
<BR>
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