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Sudden drop in performance

Sudden drop in performance

2003-12-08       - By David Perteet

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Thanks to all who gave suggestions...I'm such a freakin' noob that I
embarrass myself. :)  Apparently I've allowed an immense number of UV
tweaks to build up in my history.  If I delete all history, everything
runs much smoother, BUT I seem to lose important things like edited
vertex weights and 'bind skin' position.  Is there an easy way to delete
just the UV tweak/cut/sew history?  If I try to open 'all inputs', I get
an error message, probably because if the high number of inputs there.
Thanks again for the help.

-- --Original Message-- --
From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On
Behalf Of Dwgregg3D@(protected)
Sent: Friday, December 05, 2003 7:32 AM
To: maya@(protected)
Subject: Re: Sudden drop in performance

In a message dated 12/5/2003 5:01:17 AM Eastern Standard Time,
laocoon@(protected) writes:
> Yesterday Maya was running fine.  Today if I select a vertex and try
to
> move it, I get a delay of three or four seconds before the action
shows
> up on the screen.  I've rebooted, defragmented the disk, checked for
> viruses, and still the program runs too slow to use.  Can anyone give
me
> any suggestions how to fix this?  Thanks!

If it is not the result of several dozen vertex tweeks with history, I'd

check to see if it does the same thing in a new script with only a
default sphere
to push around.  If it does it with a new script and a default sphere,
you
could have corrupted drivers, spyware, or a piece of hardware crapping
out.




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