Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
unsubscribe

unsubscribe

2005-05-17       - By Rob Mitchell

 Back
Reply:     1     2     3     4     5     6  

hang on..

there was just a fight to save this list, now you want out?? :)


-- -- Original Message -- --
From: "Stephen Perullo" <sperullo@(protected)>
To: <truespace@(protected)>
Sent: Tuesday, May 17, 2005 12:51 PM
Subject: [TSML] unsubscribe


> unsubscribe
>
> -- --Original Message-- --
> From: JP <jade@(protected)>
> To: truespace@(protected)
> Sent:         Mon, 16 May 2005 19:02:39 -0600
> Subject:      Re: [TSML] Boolean after NURBS conversion
>
>   Hi Mendrak,
>
>   If you are still needing a solution there are several ways you can do
> it.
>
>   I would suggest you try exporting your object out as an STL file and
> them
>   import it back in again. Make sure that you have all the surfaces in
> place
>  for a closed object. That will use the surface healing built into that
>   function to create a single solid object. You will need to have the
> latest
>  Conversion Pack to do it.
>
>   Another way is to convert just a single surface (no blends or
> stitches) to
>   polygons and then use the Add Face tool to fill in the holes. That
> will
>   create a single solid object as well. You might need to add a few
> edges
>  across the holes to get a face to follow along the surface properly.
>
>   If you have to use more than one surface then you can Boolean them
> together
>  after they are converted to polygons and add faces then across the
>  gaps. Depending on the complexity of your geometry that could get
>  tedious. However, if you add enough edges (trial and error but try 90
>   degrees apart around the object) to get tS to automatically fill in
> the
>   faces then you can triangulate and the new faces will line up flat.
> Use
>  the Add face tool again to fill in any remaining holes and subtract a
>  non-interxecting object from the assembly to remove the triangulation.
>
>  Yet another way might be to use the Weld Edges Tool from CK Game
>  Factory. http://ckgamefactory.hp.infoseek.co.jp/tsxe/polytool.html
>   This might work on what you already have. I'm not sure how well that
> will
>  work for you but it is worth a shot.
>
>  Hope this helps,
>
>  Jeff
>
>  -
>
>  At 12:06 PM 5/15/2005, you wrote:
>  >I was starting down the union path, but it seemed pretty laborious.
>  >
>  >I'd be very interested in the plugin code you've got. I was sitting
>  >here thinking that
>   >maybe I'd try and write a plugin that would fix seams between objects
> in
>  >a group,
>   >if there wasn't already a tool like that, but maybe the better answer
> is
>  >to convert NURBS planes
>  >as a single object.
>  >
>  >If you have a plugin that is close, I'd definately play with it.
>  >
>  >Of course the crazy thing is, that I'd spend lots more time
>  >writing/debugging code than I would
>  >doing the union, but maybe it would help for the next one :-).
>
>  __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
>
>
****************************************************************************
>  ********
>   This message has been checked for all known viruses by the Cable &
> Wireless
>  E-mail Virus Protection service, powered by MessageLabs.
>
>  To purchase this service, please contact your Cable & Wireless Account
>  Manager.
>
>
****************************************************************************
>  ********
>
>
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
>
****************************************************************************
> ********
> This message has been checked for all known viruses by the Cable &
Wireless
> E-mail Virus Protection service, powered by MessageLabs.
>
> To purchase this service, please contact your Cable & Wireless Account
> Manager.
>
****************************************************************************
> ********
>


__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
****************************************************************************
********
This message has been checked for all known viruses by the Cable & Wireless
E-mail Virus Protection service, powered by MessageLabs.

To purchase this service, please contact your Cable & Wireless Account
Manager.
****************************************************************************
********