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MentalRay ignoring texture reference object

MentalRay ignoring texture reference object

2003-12-08       - By Igor Choromanski

 Back
Hi,
I'm running across a very frustrating 'limitation' where MR
ignores a texture reference object while evaluating an expression
driving 2d texture placement on the same node. This only occurs if I
batch render a series of frames. One-off renders of the exact same frames
work fine with MR. None of these problems occur in maya's own
renderer. Is there a pre-render script one could run to force
MR to evaluate each frame with the same 'care' it does single
frame renders? Thanks!

- igor






IKARIA

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