  | | | MentalRay ignoring texture reference object | MentalRay ignoring texture reference object 2003-12-08 - By Igor Choromanski
Back Hi, I'm running across a very frustrating 'limitation' where MR ignores a texture reference object while evaluating an expression driving 2d texture placement on the same node. This only occurs if I batch render a series of frames. One-off renders of the exact same frames work fine with MR. None of these problems occur in maya's own renderer. Is there a pre-render script one could run to force MR to evaluate each frame with the same 'care' it does single frame renders? Thanks!
- igor
IKARIA
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
|
|
 |