  | | | Subject: New newsletter (tS7) | Subject: New newsletter (tS7) 2005-05-16 - By DAVID STUBBS
Back Another way this could be implemented is for the Truespace to create a switch within its display options panel where the app to load a Truespace only O.S. referencing setup. Like a Dos window takeover as with games. However, with much more control than that time and display coordinations could be setup in a similar fashion as the KFE except it allocates processing to the available processor or processors. This way XP or other O.S. is not involved and Truespace can truly maximize the use of Hardware. With this type of switch toggled Truespace returns to the default state of being hosted as a visual layer on top of XP. Thats a benifet of Object oriented programming in terms of communications with more than one processor. Object oriented implementated programming is still young in terms of what it deals with in respect to interactive engagement of its code from a symetrical and or elegant processing technique. Stroustrup once said however, a structure does have its place in terms of overhead whether within an object or not.
Regardless of how it is done it is Kinda neat to think about - If it happens as it could it certainly may useful in many ways . Glad to chat on this topic. Thanks very much for posting as it does provide a view to future possibilities of using TrueSpace.
David
Roman Ormandy <roman@(protected)> wrote: Unlike some other programs. Link Editor in TS7 is applicable to anything, you could even construct your own rendering pipeline, all by Drag&Drop&Link:)
I actually am not "in the know" about the RAM limitations of 32 but multi-cores . I would imagine that first generation dual-core systems will be confined to current 4GB limit but I also would think that upcoming new generation of PCIe, called PCIe AS (Advanced Switching) would overcome that as it will treat inside of MS Windows desktop hardware kind of like a "little private internet" inside the box.
Roman
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat Posted At: Sunday, May 15, 2005 8:52 AM Posted To: TSML Conversation: Re: [TSML] New newsletter (tS7) Subject: Re: [TSML] New newsletter (tS7)
Roman,
Thanks for confirming my observations about tS7! Ever since Shader Magic came out, I've been hoping that the nodal type of interface would catch on (in more than a material editor)! I can't think of anything else in tS7 that could trump the Link Editor (for me anyway), but I look forward to it nonetheless!
One question on the 64bit versus 32bit multi core subject. I know that one of the major advantages of the 64bit architecture over the normal 32bit architecture is that the 64bit system can use a lot more RAM. Will the multicore 32bit systems also be able to use more RAM, or is this an advantage the 64bit systems will have? This is more of a technology question than it is a tS question, but you are obviously in the know about these things.
Heath
Roman Ormandy wrote:
>Heath, > >"Significant" is the word! I am convinced that our new Link Editor (that is what we call "node-based editor") is more powerful and easier to use than any other equivalent in any existing 3D product, including some very high priced systems. Revolutionary architecture behind it is also making possible real time scalability on new multi-core CPU's. > >With the power comes some new UI metaphor and we realize that not all TS users will instantly embrace this new metaphor as "extremely visual" as you did. We worked very hard on integrating new Link Editor with existing widget and Icon based direct manipulation which everyone loves. Funny though, I remember we received some harsh criticism at the time when we introduced widgets too:) > >One more thing, we realize that not every one have a need to use Link Editor and that is OK too, there will be many other "significant" additions in TS7 to keep everyone happy. > >Roman > >-- --Original Message-- -- >From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat >Sent: Friday, May 13, 2005 9:23 PM >To: MailingList truespace >Subject: [TSML] New newsletter (tS7) > >I don't know if everyone else got an email about this, but I didn't so >on the off chance that you don't know about the new newsletter, have at >it! http://www.caligari.com/news/news_apr2005/newsletter.html > >After looking at the large version of the interface screenshot from the >newsletter, I can say that I'm more excited than ever about tS7! It >appears to have a significant node-based editor, which seems like the >most intuitive way to work for artists who are extremely visual (anyone >who enjoys the Caligari user interface). I can't wait! > >-heath > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ >**************************************************************************** >******** >This message has been checked for all known viruses by the Cable & Wireless >E-mail Virus Protection service, powered by MessageLabs. > >To purchase this service, please contact your Cable & Wireless Account >Manager. >**************************************************************************** >******** > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ >**************************************************************************** >******** >This message has been checked for all known viruses by the Cable & Wireless >E-mail Virus Protection service, powered by MessageLabs. > >To purchase this service, please contact your Cable & Wireless Account >Manager. >**************************************************************************** >******** > > >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ******** <DIV>Another way this could be implemented is for the Truespace to create a switch within</DIV> <DIV>its display options panel where the app to load a Truespace only O.S. referencing setup.</DIV> <DIV>Like a Dos window takeover as with games. However, with much more control than that</DIV> <DIV>time and display coordinations could be setup in a similar fashion as the KFE except it </DIV> <DIV>allocates processing to the available processor or processors. This way XP or other O.S. </DIV> <DIV>is not involved and Truespace can truly maximize the use of Hardware. With this type of</DIV> <DIV>switch toggled Truespace returns to the default state of being hosted as a visual layer </DIV> <DIV>on top of XP. Thats a benifet of Object oriented programming in terms of communications</DIV> <DIV>with more than one processor. Object oriented implementated programming is still young</DIV> <DIV>in terms of what it deals with in respect to interactive engagement of its code from a symetrical and or elegant processing technique.   ;Stroustrup once said however, a structure does have its place in terms of overhead whether within an object or not.</DIV> <DIV> </DIV> <DIV>Regardless of how it is done it is Kinda neat to think about - If it happens as it could it certainly may useful in many ways  ;. Glad to chat on this topic. Thanks very much for posting as it does provide a view to future possibilities of using TrueSpace. </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>David</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR><BR><B><I>Roman Ormandy <roman@(protected)></I></B> wrote:</DIV> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">Unlike some other programs. Link Editor in TS7 is applicable to anything, you could even construct your own rendering pipeline, all by Drag&Drop&Link:)<BR><BR>I actually am not "in the know" about the RAM limitations of 32 but multi-cores. I would imagine that first generation dual-core systems will be confined to current 4GB limit but I also would think that upcoming new generation of PCIe, called PCIe AS (Advanced Switching) would overcome that as it will treat inside of MS Windows desktop hardware kind of like a "little private internet" inside the<BR>box.<BR><BR >Roman<BR><BR>-- --Original Message-- --<BR>From: TSML [mailto:truespace @(protected)] On Behalf Of Hazmat<BR>Posted At: Sunday, May 15, 2005 8:52 AM<BR >Posted To: TSML<BR>Conversation: Re: [TSML] New newsletter (tS7)<BR>Subject: Re : [TSML] New newsletter (tS7)<BR><BR>Roman,<BR><BR>Thanks for confirming my observations about tS7! Ever since Shader<BR>Magic came out, I've been hoping that the nodal type of interface would<BR>catch on (in more than a material editor)! I can't think of anything<BR>else in tS7 that could trump the Link Editor (for me anyway), but I look<BR>forward to it nonetheless!<BR><BR>One question on the 64bit versus 32bit multi core subject. I know that<BR>one of the major advantages of the 64bit architecture over the normal<BR>32bit architecture is that the 64bit system can use a lot more RAM.<BR>Will the multicore 32bit systems also be able to use more RAM, or is<BR>this an advantage the 64bit systems will have? This is more of a<BR>technology question than it is a tS question, but you are obviously in<BR>the know about these things.<BR><BR>Heath<BR><BR>Roman Ormandy wrote:<BR><BR>>Heath,<BR>><BR> >"Significant" is the word! I am convinced that our new Link Editor (that is what we call "node-based editor") is more powerful and easier to use than any other equivalent in any existing 3D product, including some very high priced systems . Revolutionary architecture behind it is also making possible real time scalability on new multi-core CPU's.<BR>><BR>>With the power comes some new UI metaphor and we realize that not all TS users will instantly embrace this new metaphor as "extremely visual" as you did. We worked very hard on integrating new Link Editor with existing widget and Icon based direct manipulation which everyone loves. Funny though, I remember we received some harsh criticism at the time when we introduced widgets too:)<BR>><BR>>One more thing, we realize that not every one have a need to use Link Editor and that is OK too, there will be many other "significant" additions in TS7 to keep everyone happy.<BR>><BR>>Roman<BR>><BR>>-- --Original Message-- -- <BR>>From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat<BR>> ;Sent: Friday, May 13, 2005 9:23 PM<BR>>To: MailingList truespace<BR>>Subject: [TSML] New newsletter (tS7)<BR>><BR>>I don't know if everyone else got an email about this, but I didn't so<BR>>on the off chance that you don't know about the new newsletter, have at<BR>>it! http://www.caligari.com/news/news_apr2005/newsletter.html<BR>><BR>>After looking at the large version of the interface screenshot from the<BR>> ;newsletter, I can say that I'm more excited than ever about tS7! It<BR>> ;appears to have a significant node-based editor, which seems like the<BR>> ;most intuitive way to work for artists who are extremely visual (anyone<BR>> ;who enjoys the Caligari user interface). I can't wait!<BR>><BR>>-heath<BR >><BR>>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<BR>>********************************************************************** ******<BR>>********<BR>>This message has been checked for all known viruses by the Cable & Wireless<BR>>E-mail Virus Protection service, powered by MessageLabs.<BR>><BR>>To purchase this service, please contact your Cable & Wireless Account<BR>>Manager.<BR>>******* *********************************************************************<BR>>*** *****<BR>><BR>>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ __ ____ __<BR>>************************************************************** **************<BR>>********<BR>>This message has been checked for all known viruses by the Cable & Wireless<BR>>E-mail Virus Protection service, powered by MessageLabs.<BR>><BR>>To purchase this service, please contact your Cable & Wireless Account<BR>>Manager.<BR>>******* *********************************************************************<BR>>*** *****<BR>><BR>><BR>><BR><BR>__ ____ ____ ____ ____ ____ ____ ____ _____ __ ____ ____ ____ ____ ___<BR>************************************************** **************************<BR>********<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR>Manager.<BR>*************** *************************************************************<BR>********<BR><BR >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR>****** **********************************************************************<BR>****** **<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR >Manager.<BR>******************************************************************* *********<BR>********<BR></BLOCKQUOTE>
<BR> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR> ****************************************************************************<BR> ********<BR> This message has been checked for all known viruses by the Cable & Wireless<BR> E-mail Virus Protection service, powered by MessageLabs.<BR> <BR> To purchase this service, please contact your Cable & Wireless Account<BR> Manager.<BR> ****************************************************************************<BR> ********<BR>
|
|
 |