  | | | Subject: New newsletter (tS7) | Subject: New newsletter (tS7) 2005-05-16 - By DAVID STUBBS
Back Hello Mr. Ormandy
Would that mean the yes is applied to these following questions. How about multitasking with other applications while T.S.7 is running. Please excuse my limited understanding of this issue.
Multiprocessors are very interesting. How will it work?
With the implementation of multithreaded processing capability with T.S.7 will there be a regulator in a T.S.7 properties panel which will allow for the T.S .7 User to allocate processing capacity limits to operations for each individual processer used. I am reaching here a bit but I would think the engagement of processsing time will be default to the limit of the first processer first.
Nonetheless it would still be interesting if either were true as the demand for resources would be the same as the operations demands today - T.S. will do what what it does until a failure or bogging down occurs (given a persons) computer hardware used and switch over to the next processor. It would be neat if there was control for that. How about for handleing allocated parts of various scene activities by way of point and click with timing coordination allocations in tandem too, well maybe not tandem but there would be a tighter control on execution within a scene I would think. Ha technology very interesting!
I must note here that I am not even sure whether XP can handle this by default or not. It might.
This would provide for the user to multitask with other applications To simulate this one could create a network too with other computers. How it would work in the micro sense on one machine is another guess though without it. But things could be done to ensure benifets if only at the front door of a pool if default processing. I ask this question given multitasking with other apps while running T.S.7
The future may be a multiprocessor networks to one screen. That'd be something to work on and with. Like taking Matrox's 9 screen operations and put all the functionality into one screen. Some say the skys the limit but that's outasight.
David
Roman Ormandy <roman@(protected)> wrote: Unlike some other programs. Link Editor in TS7 is applicable to anything, you could even construct your own rendering pipeline, all by Drag&Drop&Link:)
I actually am not "in the know" about the RAM limitations of 32 but multi-cores . I would imagine that first generation dual-core systems will be confined to current 4GB limit but I also would think that upcoming new generation of PCIe, called PCIe AS (Advanced Switching) would overcome that as it will treat inside of MS Windows desktop hardware kind of like a "little private internet" inside the box.
Roman
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat Posted At: Sunday, May 15, 2005 8:52 AM Posted To: TSML Conversation: Re: [TSML] New newsletter (tS7) Subject: Re: [TSML] New newsletter (tS7)
Roman,
Thanks for confirming my observations about tS7! Ever since Shader Magic came out, I've been hoping that the nodal type of interface would catch on (in more than a material editor)! I can't think of anything else in tS7 that could trump the Link Editor (for me anyway), but I look forward to it nonetheless!
One question on the 64bit versus 32bit multi core subject. I know that one of the major advantages of the 64bit architecture over the normal 32bit architecture is that the 64bit system can use a lot more RAM. Will the multicore 32bit systems also be able to use more RAM, or is this an advantage the 64bit systems will have? This is more of a technology question than it is a tS question, but you are obviously in the know about these things.
Heath
Roman Ormandy wrote:
>Heath, > >"Significant" is the word! I am convinced that our new Link Editor (that is what we call "node-based editor") is more powerful and easier to use than any other equivalent in any existing 3D product, including some very high priced systems. Revolutionary architecture behind it is also making possible real time scalability on new multi-core CPU's. > >With the power comes some new UI metaphor and we realize that not all TS users will instantly embrace this new metaphor as "extremely visual" as you did. We worked very hard on integrating new Link Editor with existing widget and Icon based direct manipulation which everyone loves. Funny though, I remember we received some harsh criticism at the time when we introduced widgets too:) > >One more thing, we realize that not every one have a need to use Link Editor and that is OK too, there will be many other "significant" additions in TS7 to keep everyone happy. > >Roman > >-- --Original Message-- -- >From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat >Sent: Friday, May 13, 2005 9:23 PM >To: MailingList truespace >Subject: [TSML] New newsletter (tS7) > >I don't know if everyone else got an email about this, but I didn't so >on the off chance that you don't know about the new newsletter, have at >it! http://www.caligari.com/news/news_apr2005/newsletter.html > >After looking at the large version of the interface screenshot from the >newsletter, I can say that I'm more excited than ever about tS7! It >appears to have a significant node-based editor, which seems like the >most intuitive way to work for artists who are extremely visual (anyone >who enjoys the Caligari user interface). I can't wait! > >-heath > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ >**************************************************************************** >******** >This message has been checked for all known viruses by the Cable & Wireless >E-mail Virus Protection service, powered by MessageLabs. > >To purchase this service, please contact your Cable & Wireless Account >Manager. >**************************************************************************** >******** > >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ >**************************************************************************** >******** >This message has been checked for all known viruses by the Cable & Wireless >E-mail Virus Protection service, powered by MessageLabs. > >To purchase this service, please contact your Cable & Wireless Account >Manager. >**************************************************************************** >******** > > >
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ******** <DIV>Hello Mr. Ormandy</DIV> <DIV> </DIV> <DIV>Would that mean the yes is applied to these following questions. How about multitasking with other applications while T.S.7 is running. Please excuse my limited understanding of this issue.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Multiprocessors are very interesting. How will it work?</DIV> <DIV><BR>With the implementation of multithreaded processing capability with T .S.7 will there be a regulator in a T.S.7 properties panel which will allow for the T.S.7 User to allocate processing capacity limits to operations for each individual processer used. I am reaching here a bit but I would think the engagement of processsing time will be default to the limit of the first processer first. </DIV> <DIV><BR>Nonetheless it would still be interesting if either were true as the demand for resources would be the same as the operations demands today - T.S. will do what what it does until a failure or bogging down occurs (given a persons) computer hardware used and switch over to the next processor. It would be neat if there was control for that. How about for handleing allocated parts of various scene activities by way of point and click with timing coordination allocations in tandem too, well maybe not tandem but there would be a tighter control on execution within a scene I would think. Ha technology very interesting!</DIV> <DIV> </DIV> <DIV>I must note here that I am not even sure whether XP can handle this by default or not. It might.</DIV> <DIV><BR>This would provide for the user to multitask with other applications To simulate this one could create a network too with other computers. How it would work in the micro sense on one machine is another guess though without it. But things could be done to ensure benifets if only at the front door of a pool if default processing. I ask this question given multitasking with other apps while running T.S.7</DIV> <DIV> </DIV> <DIV>The future may be a multiprocessor networks to one screen. That'd be something to work on</DIV> <DIV>and with. Like taking Matrox's 9 screen operations and put all the functionality into one screen.</DIV> <DIV>Some say the skys the limit but that's outasight.</DIV> <DIV> </DIV> <DIV>David <BR></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV><BR><BR><B><I>Roman Ormandy <roman@(protected)></I></B> wrote:</DIV> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER -LEFT: #1010ff 2px solid">Unlike some other programs. Link Editor in TS7 is applicable to anything, you could even construct your own rendering pipeline, all by Drag&Drop&Link:)<BR><BR>I actually am not "in the know" about the RAM limitations of 32 but multi-cores. I would imagine that first generation dual-core systems will be confined to current 4GB limit but I also would think that upcoming new generation of PCIe, called PCIe AS (Advanced Switching) would overcome that as it will treat inside of MS Windows desktop hardware kind of like a "little private internet" inside the<BR>box.<BR><BR >Roman<BR><BR>-- --Original Message-- --<BR>From: TSML [mailto:truespace @(protected)] On Behalf Of Hazmat<BR>Posted At: Sunday, May 15, 2005 8:52 AM<BR >Posted To: TSML<BR>Conversation: Re: [TSML] New newsletter (tS7)<BR>Subject: Re : [TSML] New newsletter (tS7)<BR><BR>Roman,<BR><BR>Thanks for confirming my observations about tS7! Ever since Shader<BR>Magic came out, I've been hoping that the nodal type of interface would<BR>catch on (in more than a material editor)! I can't think of anything<BR>else in tS7 that could trump the Link Editor (for me anyway), but I look<BR>forward to it nonetheless!<BR><BR>One question on the 64bit versus 32bit multi core subject. I know that<BR>one of the major advantages of the 64bit architecture over the normal<BR>32bit architecture is that the 64bit system can use a lot more RAM.<BR>Will the multicore 32bit systems also be able to use more RAM, or is<BR>this an advantage the 64bit systems will have? This is more of a<BR>technology question than it is a tS question, but you are obviously in<BR>the know about these things.<BR><BR>Heath<BR><BR>Roman Ormandy wrote:<BR><BR>>Heath,<BR>><BR> >"Significant" is the word! I am convinced that our new Link Editor (that is what we call "node-based editor") is more powerful and easier to use than any other equivalent in any existing 3D product, including some very high priced systems . Revolutionary architecture behind it is also making possible real time scalability on new multi-core CPU's.<BR>><BR>>With the power comes some new UI metaphor and we realize that not all TS users will instantly embrace this new metaphor as "extremely visual" as you did. We worked very hard on integrating new Link Editor with existing widget and Icon based direct manipulation which everyone loves. Funny though, I remember we received some harsh criticism at the time when we introduced widgets too:)<BR>><BR>>One more thing, we realize that not every one have a need to use Link Editor and that is OK too, there will be many other "significant" additions in TS7 to keep everyone happy.<BR>><BR>>Roman<BR>><BR>>-- --Original Message-- -- <BR>>From: TSML [mailto:truespace@(protected)] On Behalf Of Hazmat<BR>> ;Sent: Friday, May 13, 2005 9:23 PM<BR>>To: MailingList truespace<BR>>Subject: [TSML] New newsletter (tS7)<BR>><BR>>I don't know if everyone else got an email about this, but I didn't so<BR>>on the off chance that you don't know about the new newsletter, have at<BR>>it! http://www.caligari.com/news/news_apr2005/newsletter.html<BR>><BR>>After looking at the large version of the interface screenshot from the<BR>> ;newsletter, I can say that I'm more excited than ever about tS7! It<BR>> ;appears to have a significant node-based editor, which seems like the<BR>> ;most intuitive way to work for artists who are extremely visual (anyone<BR>> ;who enjoys the Caligari user interface). I can't wait!<BR>><BR>>-heath<BR >><BR>>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ __<BR>>********************************************************************** ******<BR>>********<BR>>This message has been checked for all known viruses by the Cable & Wireless<BR>>E-mail Virus Protection service, powered by MessageLabs.<BR>><BR>>To purchase this service, please contact your Cable & Wireless Account<BR>>Manager.<BR>>******* *********************************************************************<BR>>*** *****<BR>><BR>>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ __ ____ __<BR>>************************************************************** **************<BR>>********<BR>>This message has been checked for all known viruses by the Cable & Wireless<BR>>E-mail Virus Protection service, powered by MessageLabs.<BR>><BR>>To purchase this service, please contact your Cable & Wireless Account<BR>>Manager.<BR>>******* *********************************************************************<BR>>*** *****<BR>><BR>><BR>><BR><BR>__ ____ ____ ____ ____ ____ ____ ____ _____ __ ____ ____ ____ ____ ___<BR>************************************************** **************************<BR>********<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR>Manager.<BR>*************** *************************************************************<BR>********<BR><BR >__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR>****** **********************************************************************<BR>****** **<BR>This message has been checked for all known viruses by the Cable & Wireless<BR>E-mail Virus Protection service, powered by MessageLabs.<BR><BR>To purchase this service, please contact your Cable & Wireless Account<BR >Manager.<BR>******************************************************************* *********<BR>********<BR></BLOCKQUOTE>
<BR> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______<BR> ****************************************************************************<BR> ********<BR> This message has been checked for all known viruses by the Cable & Wireless<BR> E-mail Virus Protection service, powered by MessageLabs.<BR> <BR> To purchase this service, please contact your Cable & Wireless Account<BR> Manager.<BR> ****************************************************************************<BR> ********<BR>
|
|
 |