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Subject: New newsletter (tS7)

Subject: New newsletter (tS7)

2005-05-16       - By Richard R. "Remnar"

 Back
Reply:     <<     11     12     13     14     15     16     17     18     19     20     >>  

This computer system sounds like it would run any 3d authoring application
like a hot knife through butter. I'm still using a old comp and I plan on
buying and assembling a new system. Perhaps any one can suggest a
configuration not just support top of the line gaming but also those directx
9 features? Sadly I still only have Truespace 4.3 and it works for me even
on this old putter.
Oh, yea I been a lurker for a while. Recently just back into the hobby of
programming plugins. I dont plan on releasing any thing, since they are for
ts4.3 really. However I do have them working with 5.2 and 6.6, but I still
dont understand the math behind nurbs and the API doesnt really help in that
area (got a lofting program that i'd like to make work for ts5+).  The
Truespace SDK is the best one I ever used. Unless you're a math wiz, stay
away from Cinema4d SDK lol Speaking of plugins, I havnt seen anything new. I
guess plugin making is old school huh? Shaders are always useful plugins but
rendering isnt a concept I really understand yet. I still like to play
around with geometry.
Other than for major game character and other modeling and animation
projects, Truespace is a really nice application regardless of what the
snubs say. The gallery pretty much proves that. If I got into the business
of interrior design or architectural design, Truespace is the best tool to
use unless of course you're doing it to use for building, then you'd want to
jump to autocad or whatever suits your needs.
I hope info on Ts7 is out soon.
I suppose you guys want to know if I've done any rendering. Well no, I have
no desire or the talent. However I still like to play around once in a
while. I got a WIP, you can view it at
http://www.geocities.com/element8mm/3dart/scifi02wip01.jpg
I guess what I was going for here was a Myst sorta world. The only thing I
find frustrating is working with Truespace fog. It would be super better if
fog were calculated in volume or world space instead of view space. But I
can work with it for stills. Fog also seems to seep into whatever has
truespace or custom transparancy. But its funny I'm complaining about
truespace 4.3. =P I'm having trouble creating realistic water too. Any
suggestions? I have no trouble creating atmospheres, but water top is really
hard. Not sure where I am going with this scene. I have a lot of unfinished
scenes in my truespace folder, heh. That truespace 7 scene/object live
shairing feature is something may get me into CG art more often (sounds like
fun).

Now back to lurking....

-- -- Original Message -- --
From: "Dave Gray" <daveg@(protected)>
To: <truespace@(protected)>
Sent: Saturday, May 14, 2005 11:34 PM
Subject: Re: [TSML] New newsletter (tS7)


> I take it that my machine specs would be OK  for tS 7?
>
> P4 HT 3.0 GHz
> 2 Gb DDR 400 RAM
> Geforce 6600 256 Mb
>
> Cheers
> Dave
>
>
> -- --Original Message-- --
> From: TSML [mailto:truespace@(protected)] On Behalf Of Roman Ormandy
> Sent: 14 May 2005 10:37 PM
> To: truespace@(protected)
> Subject: Re: [TSML] New newsletter (tS7)
>
> TS7 will not run any faster on 64 bit CPU but it will run a lot faster on
> multi-core CPU's Check my post in Forum:
> http://forums.caligari.com/discus/messages/74/18090.html?1116055469
>
>
> Roman
>
> -- --Original Message-- --
> From: TSML [mailto:truespace@(protected)] On Behalf Of Earl Nichisti
> Sent: Saturday, May 14, 2005 1:02 PM
> To: MailingList truespace
> Subject: Re: [TSML] New newsletter (tS7)
>
> hi,
> i'm considering a new computer sometime soon.
> will tS7 support 64 bit processors?
> any advantages between INTEL and AMD ?
>
> Thanks,
>
> looking forward to ts7!
>
> Earl
>
>
>
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