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Boolean after NURBS conversion

Boolean after NURBS conversion

2005-05-15       - By mendrak

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

I was starting down the union path, but it seemed pretty laborious.

I'd be very interested in the plugin code you've got.  I was sitting
here thinking that
maybe I'd try and write a plugin that would fix seams between objects in
a group,
if there wasn't already a tool like that, but maybe the better answer is
to convert NURBS planes
as a single object.

If you have a plugin that is close, I'd definately play with it.

Of course the crazy thing is, that I'd spend lots more time
writing/debugging code than I would
doing the union, but maybe it would help for the next one :-).

Jack Edwards wrote:

> Hi mendrak,
>
> You could union them to make them part of the same object, then weld the
> verticies to create a solid object.
>
> I was working on a plugin to convert nurbs to poly, keeping it all quads
> by converting the control points or cage points (user choice) to
> verticies in a new polygonal object. I'm probably not going to have time
> to fix the bugs so I might just post what I have and make it open source.
>
> __ ____ _____
> Jack Edwards
>
>
> mendrak wrote:
>
>> I checked out your tutorial.  It was really well done.  I've never
>> purchased a course like that, but seeing
>> the quality, it made me want to.
>>
>> The way you approached it was so much simpler than the way I was going
>> about it.  I didn't really understand
>> what blend could do for me, and how I coulde make a solid from planes,
>> and then do a "blend".
>>
>> Converting it to a polygon (which I need to do for exporting to other
>> programs) still introduced problems.  I eventually
>> figured out that when converted to a polygon that the faces on the
>> planes didn't really all face "out".  It was also a "grouped"
>> object and not a single object.   With the "Swap faces" tool I could get
>> them to all face out, and things were pretty good, but
>> if you got close you could still see artifacts at the edges, since the
>> edges themselves were not really joined together (they were
>> just "close" together).
>>
>> Does anyone have any ideas how to get these separate planes joined
>> together?  Is union my only choice?   If so, any thoughts on how to do
>> that in the simplest fashion?
>>
>> hans_k wrote:
>>
>>> mendrak <mendrak@(protected)> skrev den Sat, 14 May 2005 12:48:13
>>> -0700:
>>>
>>>> Nice looking boat.  But was there something else supposed to be there
>>>> besides the jpg?
>>>
>>>
>>>
>>>
>>> Sorry, it did not work to link it that way. You will find it here:
>>>
>>> http://www.caligari.com/products/trueSpace/ts5/Courses/nurbsdesign.asp?Cate
=Master
>>>
>>>
>>>
>>>
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>>
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>
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