Skinning problems 2003-12-08 - By Olivier Renouard
Back Hi Joey,
This is a common problem with Maya skinning, there seem to be a limited precision, and when you start to move too far from the origin, such things start to show. If you modeled everything 1:1 it starts at about the figures you mentioned.
Workarounds we use is working at 1:10 on everything (I'd prefer 1:1 for simplicity of dynamics settings, but well). Another option would be to make the aircraft the center of the scene and move everything around it (maybe only for the "inside" shots) but it could be a bit confusing to animate.
Olivier
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
|
|