Boolean after NURBS conversion 2005-05-14 - By mendrak
Back I've been playing around with using the Skin surface feature in the NURBS modeling.
It works very nicely, I got the effect I wanted on the prow of a boat pretty easily. Ultimately though I want the boat to be a shell (not just a surface). Adding the width has been driving me crazy.
I tried to convert it to a polygon and then just do a boolean subtraction with a copy of the object shrunk down just a bit, but when I try that the boolean operation does not work properly at all. I also tried the "shell" tool instead of object subtraction, but that didn't work well either.
I suspect that the polygon isn't quite converted properly when going from a NURBS to polygon, or at least so that the boolean operations get happy.
Any techniques that people have used to make this kind of thing work?
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
|
|