Subject: When will it happen? 2005-05-10 - By Joel Blackwell
Back I think you over-dramatize it a bit too much there (there is thing called a save button) but, I'm fairly sure I hear what you're saying. Let me just make sure I do though- you're saying that other applications are more stable than TS?
-Joel
David P. Angelini wrote: > Joel, > > I agree with everything you said about people thinking more about what an > application is capable of rather than what an artist can do with it.....but > there is one thing where the application (regardless of its technology) can > have a huge impact on the ability of the artist. > > Believe it or not, it is NOT interface. A user can overcome the clumsiest > of interfaces...it just takes more time and training, but they can be > overcome. I have seen some amazing works of art being produced by > parapalegics using nothing more than a paintbrush strapped to their > forehead > or clinched between their teeth. In fact, understanding what they had to > overcome to create such works significantly adds to my enjoyment (and > amazement) of their work. So it if it is not interface nor technology, > then > there is only one thing left. > > It is stability. > > A computer program must be stable and work as expected. If a > combination of > the wrong commands executed at the wrong time produce un-predictable > results > ranging from corrupted data to system crashes, then would you as a artist > try to push yourself to new goals with that application? Computer art > takes > almost as much time as it does talent when you think of all the steps that > are involved. Would you trust that your time and talent with an application > if you knew that there was even the slightest chance that there would be a > fatal rendering error that stopped you right before you crossed the finish > line? Imagine the frustration if you could not see the final results from > all your efforts! All the hours of modelling, texturing and lighting > wasted! And you can add days to that time if you are rendering an > animation. Imagine the frustration if, in addition to not enjoying your > work after all that time spent trying to create it, it got corrupted in > the > process! If this happend once to you, would you still use the application? > How about two times? Three? Would you still use it if it happened ten > times? I would guess that we all have some tolerance threshold with > instability, but if any of this happened to you then it may not really > be as > high as you would like to think. > > You can forgive lack of features and old technology because there are > always > work-arounds...in fact, some would say that it is these work-arounds that > make you a better artist. There is no work-around for instability....that > you are stuck with. > > So it is true that the technology does not make the artist....but > instability can certainly keep him or her from practicing their art. > > Dave Angelini > > -- ---- ------ Original message -- ---- ------ > >> This post from an XSI user put it the best, I feel, about why he used >> XSI. >> >> "The answer is simple, since you can do anything you want with most >> todays apps, try this and that and make a choice. Choose what you feel >> most comfortable with. Guys here just like XSI, not that it is the best >> or something, go to other forums...they like other software and use it. >> Nothing special." >> >> To be honest, I'm not a big fan of the images that have been coming out >> of Truespace users as of late. My eye for a good rendering is no longer >> the same as an amateur's eye, and it's been hard to give good comments >> about the images on this list. They just don't look that great to me. >> But, the above guy is right in what he said. The technology is so good >> in almost every application on the market, the potential for amazing >> images is possible for pretty much everyone. One of the best TS images >> I've ever seen came out of TS4, and that was due to the fact the guy who >> rendered it knew what he was doing with textures and lighting... and >> didn't rely soley on how good his program was. >> >> There's been a lot of talk about using Vray is TS7. And, the reason >> people are talking about it is because they're too busy thinking about >> what's under the hood of an application, instead of mastering the basics >> of composition, lighting, modeling and texturing. I think talking about >> other apps is okay, but it shouldn't be some focus for a community. The >> focus should be producing *better* art... not heading for the better >> equipped toolset. If you're in a production pipeline, that may be a >> different story, but I don't believe that's something many TS users have >> to deal with, since TS wasn't designed for the same tasks as XSI and >> Houdini. >> >> So my point- if Caligari have anything to worry about, it's that people >> have lost the plot, and think the way to a better rendering is by having >> more features. That's not true. For years applications have been able >> to produce some amazing works. Sure, HDRI, caustics and GI all help, >> but they're not essential for those that replace them with skill. >> >> -Joel >> > > __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ > **************************************************************************** > > ******** > This message has been checked for all known viruses by the Cable & Wireless > E-mail Virus Protection service, powered by MessageLabs. > > To purchase this service, please contact your Cable & Wireless Account > Manager. > **************************************************************************** > > ******** > >
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