Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Subject: Cameras
Subject: scaleDown command
Subject: black out solved
Subject: Aircraft Tutorial
Subject: Mathematical XYZ ?
Subject: Re: Its done This vs That
Subject: Re: Its done first week
recommendations for screen video captures?
Subject: 3DExplorer "Oddity "
Subject: Re: New Director
Subject: ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
Subject: RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Subject: Re: Texturing
Big Break Contest Videos
Subject: New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Subject: Plasma?
Looking for Inspiration
Subject: Weird EMail Q
Subject: Re: It 's done first week ?
Subject: Cherry not cranberry
Subject: Re: New game
Camera Animation Problem
Subject: Particle plugins?
 
Subject: When will it happen?

Subject: When will it happen?

2005-05-10       - By Joel Blackwell

 Back
Reply:     <<     21     22     23     24     25     26     27     28     29     30  

I think you over-dramatize it a bit too much there (there is thing
called a save button) but, I'm fairly sure I hear what you're saying.
Let me just make sure I do though- you're saying that other applications
are more stable than TS?

-Joel


David P. Angelini wrote:
> Joel,
>
> I agree with everything you said about people thinking more about what an
> application is capable of rather than what an artist can do with it.....but
> there is one thing where the application (regardless of its technology) can
> have a huge impact on the ability of the artist.
>
> Believe it or not, it is NOT interface.  A user can overcome the clumsiest
> of interfaces...it just takes more time and training, but they can be
> overcome. I have seen some amazing works of art being produced by
> parapalegics using nothing more than a paintbrush strapped to their
> forehead
> or clinched between their teeth.  In fact, understanding what they had to
> overcome to create such works significantly adds to my enjoyment (and
> amazement) of their work.  So it if it is not interface nor technology,
> then
> there is only one thing left.
>
> It is stability.
>
> A computer program must be stable and work as expected.  If a
> combination of
> the wrong commands executed at the wrong time produce un-predictable
> results
> ranging from corrupted data to system crashes, then would you as a artist
> try to push yourself to new goals with that application?  Computer art
> takes
> almost as much time as it does talent when you think of all the steps that
> are involved. Would you trust that your time and talent with an application
> if you knew that there was even the slightest chance that there would be a
> fatal rendering error that stopped you right before you crossed the finish
> line?  Imagine the frustration if you could not see the final results from
> all your efforts!  All the hours of modelling, texturing and lighting
> wasted!  And you can add days to that time if you are rendering an
> animation.  Imagine the frustration if, in addition to not enjoying your
> work after all that time spent trying to create it,  it got corrupted in
> the
> process!  If this happend once to you, would you still use the application?
> How about two times?  Three?  Would you still use it if it happened ten
> times?  I would guess that we all have some tolerance threshold with
> instability, but if any of this happened to you then it may not really
> be as
> high as you would like to think.
>
> You can forgive lack of features and old technology because there are
> always
> work-arounds...in fact, some would say that it is these work-arounds that
> make you a better artist. There is no work-around for instability....that
> you are stuck with.
>
> So it is true that the technology does not make the artist....but
> instability can certainly keep him or her from practicing their art.
>
> Dave Angelini
>
> -- ---- ------ Original message -- ---- ------
>
>> This post from an XSI user put it the best, I feel, about why he used
>> XSI.
>>
>> "The answer is simple, since you can do anything you want with most
>> todays apps, try this and that and make a choice. Choose what you feel
>> most comfortable with. Guys here just like XSI, not that it is the best
>> or something, go to other forums...they like other software and use it.
>> Nothing special."
>>
>> To be honest, I'm not a big fan of the images that have been coming out
>> of Truespace users as of late. My eye for a good rendering is no longer
>> the same as an amateur's eye, and it's been hard to give good comments
>> about the images on this list. They just don't look that great to me.
>> But, the above guy is right in what he said. The technology is so good
>> in almost every application on the market, the potential for amazing
>> images is possible for pretty much everyone. One of the best TS images
>> I've ever seen came out of TS4, and that was due to the fact the guy who
>> rendered it knew what he was doing with textures and lighting... and
>> didn't rely soley on how good his program was.
>>
>> There's been a lot of talk about using Vray is TS7. And, the reason
>> people are talking about it is because they're too busy thinking about
>> what's under the hood of an application, instead of mastering the basics
>> of composition, lighting, modeling and texturing. I think talking about
>> other apps is okay, but it shouldn't be some focus for a community. The
>> focus should be producing *better* art... not heading for the better
>> equipped toolset. If you're in a production pipeline, that may be a
>> different story, but I don't believe that's something many TS users have
>> to deal with, since TS wasn't designed for the same tasks as XSI and
>> Houdini.
>>
>> So my point- if Caligari have anything to worry about, it's that people
>> have lost the plot, and think the way to a better rendering is by having
>> more features. That's not true. For years applications have been able
>> to produce some amazing works. Sure, HDRI, caustics and GI all help,
>> but they're not essential for those that replace them with skill.
>>
>> -Joel
>>
>
> __ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
> ****************************************************************************
>
> ********
> This message has been checked for all known viruses by the Cable & Wireless
> E-mail Virus Protection service, powered by MessageLabs.
>
> To purchase this service, please contact your Cable & Wireless Account
> Manager.
> ****************************************************************************
>
> ********
>
>

__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______
****************************************************************************
********
This message has been checked for all known viruses by the Cable & Wireless
E-mail Virus Protection service, powered by MessageLabs.

To purchase this service, please contact your Cable & Wireless Account
Manager.
****************************************************************************
********