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Subject: Seam question

Subject: Seam question

2005-05-05       - By RorrKonn

 Back
Reply:     1     2  

See ts7 would help now so we could see the problem.
I am guessing it's not mapped right but can't say for sure.
Maybe posting a .jpg of the map,render might help.
If u don't have a site u can post .jpgs at the forms.

RorrKonn
rorrkonn@(protected)
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2,
zBrush 2,Poser 5,DAZ,Visual C++.
What ever it takes to get there.
 -- -- Original Message -- --
 From: RB
 To: truespace@(protected)
 Sent: Thursday, May 05, 2005 11:20 PM
 Subject: [TSML] Seam question


 Hi All.

 I have create a mushroom out of nerbs.  Then I used the UV editor to
 create a texture.
 I created a .x file with text. With the .tga file that I created for the
 texture,  I use adobe photoshop
 to create the texture so that it  looks seamless.

 When I go and load int into the DirectX mesh view I have this seam that
 is noticable on the texture
 file.  Is there any way to get this corrected in truespace.

 Thank for help

 RB


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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>
<META http-equiv=Content-Type content="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1">
<META content="MSHTML 6.00.2900.2627" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>See ts7 would help now so we could see the problem.</DIV>
<DIV>I am guessing it's not mapped right but can't say for sure.</DIV>
<DIV>Maybe posting a .jpg of the map,render might help.</DIV>
<DIV>If u don't have a site u can post .jpgs at the forms.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A
href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A><BR>TS6.6
SP2,LW7.5c,Basic C4D 9 + BP2,<BR>zBrush 2,Poser 5,DAZ,Visual C++.<BR>What ever
it takes to get there.</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=rblosat@(protected) href="mailto:rblosat@(protected)">RB</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Thursday, May 05, 2005 11:20
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Seam question</DIV>
 <DIV><BR></DIV>Hi All.<BR><BR>I have create a mushroom out of nerbs.&nbsp;
 Then I used the UV editor to<BR>create a texture.<BR>I created a .x file with
 text. With the .tga file that I created for the<BR>texture,&nbsp; I use adobe
 photoshop<BR>to create the texture so that it&nbsp; looks
 seamless.<BR><BR>When I go and load int into the DirectX mesh view I have
this
 seam that<BR>is noticable on the texture<BR>file.&nbsp; Is there any way to
 get this corrected in truespace.<BR><BR>Thank for
 help<BR><BR>RB<BR><BR><BR>__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ___
__ ____ ____ _____<BR>**********************************************************
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>To
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<BR>
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