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Subject: Seam question

Subject: Seam question

2005-05-05       - By RB

 Back
Reply:     1     2  

Hi All.

I have create a mushroom out of nerbs.  Then I used the UV editor to
create a texture.
I created a .x file with text. With the .tga file that I created for the
texture,  I use adobe photoshop
to create the texture so that it  looks seamless.

When I go and load int into the DirectX mesh view I have this seam that
is noticable on the texture
file.  Is there any way to get this corrected in truespace.

Thank for help

RB


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