Subject: Seam question 2005-05-05 - By RB
Back Hi All.
I have create a mushroom out of nerbs. Then I used the UV editor to create a texture. I created a .x file with text. With the .tga file that I created for the texture, I use adobe photoshop to create the texture so that it looks seamless.
When I go and load int into the DirectX mesh view I have this seam that is noticable on the texture file. Is there any way to get this corrected in truespace.
Thank for help
RB
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