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Subject: When will it happen?

Subject: When will it happen?

2005-05-04       - By Jason E Lechak

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

I have read that the Maya workflow (?) is geared more towards movies,
while max's is geared more towards games. Not sure why.
What the hey.

I am looking forward to ts7 and the collaborative interface stuff.
Personally, I'm kinda lazy when it comes to trying to snapshot a screen,
edit it, etc. then post it on the web for help. I end up using Ascii art
instead because I type faster than I move the mouse and click it.
I wonder if the collaboration stuff will keep one user from messing up
another's changes, if they both work on the scene at the same time.
I'd hope so! (Why does my sphere keep disappearing!? Gr....)

Now, onto something on topic: Regarding physics, I have been experimenting
with objects bouncing around inside another object.
Say, a small sphere bouncing inside a shelled cube. If I rotate the cube,
and the ball(s) hit the cube faces at a near parallel angle, the balls
slip right out of the cube. Even if I quad divide the cube, same thing
happens.
What can I do to keep this from happening?

Thanks,

Jason





RorrKonn <rorrkonn@(protected)>
Sent by: TSML <truespace@(protected)>
05/04/2005 04:18 AM
Please respond to "TSML (trueSpace Mailing List)"


       To:     truespace@(protected)
       cc:
       Subject:        Re: [TSML] When will it happen?

Well TS could have done like C4D and have nothing,Just tell ya to go to a
3rd party form like CGTalk.
If ya have Maya do you need Max to ? if so what for ?

RorrKonn
rorrkonn@(protected)
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2,
zBrush 2,Poser 5,DAZ,Visual C++.
What ever it takes to get there.

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<br><font size=2 face="sans-serif">I have read that the Maya workflow (?) is
geared more towards movies, while max's is geared more towards games. Not sure
why. </font>
<br><font size=2 face="sans-serif">What the hey. </font>
<br>
<br><font size=2 face="sans-serif">I am looking forward to ts7 and the
collaborative interface stuff. Personally, I'm kinda lazy when it comes to
trying to snapshot a screen,</font>
<br><font size=2 face="sans-serif">edit it, etc. then post it on the web for
help. I end up using Ascii art instead because I type faster than I move the
mouse and click it. </font>
<br><font size=2 face="sans-serif">I wonder if the collaboration stuff will
keep one user from messing up another's changes, if they both work on the scene
at the same time.</font>
<br><font size=2 face="sans-serif">I'd hope so! (Why does my sphere keep
disappearing!? Gr....)</font>
<br>
<br><font size=2 face="sans-serif">Now, onto something on topic: Regarding
physics, I have been experimenting with objects bouncing around inside another
object. </font>
<br><font size=2 face="sans-serif">Say, a small sphere bouncing inside a
shelled cube. If I rotate the cube, and the ball(s) hit the cube faces at a
near parallel angle, the balls</font>
<br><font size=2 face="sans-serif">slip right out of the cube. Even if I quad
divide the cube, same thing happens.</font>
<br><font size=2 face="sans-serif">What can I do to keep this from happening? <
/font>
<br>
<br><font size=2 face="sans-serif">Thanks,</font>
<br>
<br><font size=2 face="sans-serif">Jason</font>
<br>
<br>
<br>
<br>
<table width=100%>
<tr valign=top>
<td>
<td><font size=1 face="sans-serif"><b>RorrKonn &lt;rorrkonn@(protected)&gt;</b>
</font>
<br><font size=1 face="sans-serif">Sent by: TSML &lt;truespace@(protected)&gt;
</font>
<p><font size=1 face="sans-serif">05/04/2005 04:18 AM</font>
<br><font size=1 face="sans-serif">Please respond to &quot;TSML (trueSpace
Mailing List)&quot;</font>
<br>
<td><font size=1 face="Arial">&nbsp; &nbsp; &nbsp; &nbsp; </font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; To: &nbsp; &nbsp
; &nbsp; &nbsp;truespace@(protected)</font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; cc: &nbsp; &nbsp
; &nbsp; &nbsp;</font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; Subject: &nbsp;
&nbsp; &nbsp; &nbsp;Re: [TSML] When will it happen?</font></table>
<br>
<br><font size=3 face="Times New Roman">Well TS could have done like C4D and
have nothing,Just tell ya to go to a 3rd party form like CGTalk.</font>
<br><font size=3 face="Times New Roman">If ya have Maya do you need Max to ? if
so what for ?</font>
<br><font size=3 face="Times New Roman">&nbsp;</font>
<br><font size=3 face="Times New Roman">RorrKonn</font><font size=3 color=blue
face="Times New Roman"><u><br>
</u></font><a href="mailto:rorrkonn@(protected)"><font size=3 color=blue face
="Times New Roman"><u>rorrkonn@(protected)</u></font></a><font size=3 color
=blue face="Times New Roman"><u><br>
</u></font><a href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com/"><font size=3 color=blue face=
"Times New Roman"><u>http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</u></font></a><font size=3 face=
"Times New Roman"><br>
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2,<br>
zBrush 2,Poser 5,DAZ,Visual C++.<br>
What ever it takes to get there.</font>
<br><font size=3 face="Times New Roman"><br>
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<br>
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<br>
<br>

<BR>
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