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Subject: Collaboration

Subject: Collaboration

2005-05-03       - By KMKrieger

 Back
Reply:     1     2     3     4     5     6     7     8  

At 07:58 AM 29-04-05, Rick Bolman wrote:
>Hey Hunter,
>
>I know what you mean when you say you don't want other people messing around
>with your models and scenes. I wouldn't call that anti-social.
>But, the collaboration funcitonality can be so much more than how you might
>be envisioning it. Whereas it could be a team of people all working on the
>same scene, it could also be something as simple as contacting MF Harris and
>saying "Hey, could you show me something about NURBs modeling?".
>
>-nub

I've been non-communicative for quite some time (moving, settling in, and
now am once again moving, this time to Houston), but I happened across this
and decided to throw in my $0.02 worth.

Collaboration can mean different things in different contexts.  THe
important thing is to get the project people to specify as precisely as
possible (if that's possible in these days of non-logic...) what
responsibilities each project member has, and what exactly will be done
with your work.  IOW, a contract.  ((*Always* get a contract.))

If they need models but need to apply certain textrues, that shoudl be
specified.  If they want you to reate an entire scene, but need specific
lighting so that the shadows and so on mesh into other scenes or the overal
gestalt of the project, that also needs to be specified.

For some resason, alot of people seem to think that a contact "inhibits
creativity" or some such nonsense, in the same way that a lot fo poeple
think that talking about finances and other such practicalities is
"unromantic".  but remember how high divorce rates are - and how many legal
problems occur in business.

Working without a contract is something like trying to build a house
without any plans.  Witha  good plan, the structure goes up properly, you
get the colors etc. that you request, and then you can decorate and
landscape ti to your heart's content.  Without a plan, you're likely to end
up sitting in the middle of a pile of wood and sheetrock as the thing falls
down around your ears.


So long as everyone who's involved in the project is clear abgotu what they
are suppsoed to be doing, AND on what will and will not be done to or with
the creative work each person does, then a project can be a lot of fun, or
at the least, a useful and sometimes even profitable =;-) expereince.

HTH!

- Kris M. Krieger



>-- --Original Message-- --
>From: Hunter Oaks [mailto:hunter@(protected)]
>Sent: Thursday, April 28, 2005 7:30 PM
>To: truespace@(protected)
>Subject: Re: [TSML] TSML Closing
>
>
>Without offense, I've been lurking TSML for about 3 years now, and it has
>been an invaluable source of information, tools, and news.  I don't care for
>Forums, as they are generally difficult to navigate in order to find
>anything useful.
>
>While I am looking forward to TS7 with bated breath, I have no interest
>whatsoever in the collaborative features.  Unless there's a bug, I don't
>ever call tech support, and I don't want anyone screwing around with my
>models.  The list has also served a great many people as a source to safely
>get their work critiqued without the fear of it being plagurized or
>re-worked by someone else.  I seriously doubt that the collaborative
>features will lend themselves to this quite so elegantly.
>
>Call my anti-social, but I really don't have any interest in collaborating.
>My projects are just that.  I will, however, miss the strength and knowledge
>that this list provides if it is taken away...
>
>-Hunter Oaks
>
>
>
>
>
>
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