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TSML Closing

TSML Closing

2005-04-29       - By Anthony Ware

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Reply:     <<     21     22     23     24     25     26     27     28     29     30     >>  

> Collaboration is not the only point, maybe not even the
> biggest point of TS7. As I just posted on Forum, TS7 is
> really big. When multi-cores arrive, sparks will start to fly.
> Roman

Noticeable you didn't duplicate that forum post to the tSML. That's telling
and it indicates the way the dice have fallen, I guess. Shame that the tSML
appears to be on the way out as I never have and never will inhabit the
forums and also have zero interest in collaborative features.

Good to hear tS7 will be really big with multi-cores because tS has never
supported multi-threading up until now - the Lightworks render engine does,
but not tS itself. Of course, using most 3rd party shaders in a scene
negates the multi-threading features as the majority are not thread aware so
it sounds like you must have addressed that issue at very long last.

Anthony



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