TSML Closing 2005-04-29 - By Anthony Ware
Back > Collaboration is not the only point, maybe not even the > biggest point of TS7. As I just posted on Forum, TS7 is > really big. When multi-cores arrive, sparks will start to fly. > Roman
Noticeable you didn't duplicate that forum post to the tSML. That's telling and it indicates the way the dice have fallen, I guess. Shame that the tSML appears to be on the way out as I never have and never will inhabit the forums and also have zero interest in collaborative features.
Good to hear tS7 will be really big with multi-cores because tS has never supported multi-threading up until now - the Lightworks render engine does, but not tS itself. Of course, using most 3rd party shaders in a scene negates the multi-threading features as the majority are not thread aware so it sounds like you must have addressed that issue at very long last.
Anthony
__ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ____ ______ **************************************************************************** ******** This message has been checked for all known viruses by the Cable & Wireless E-mail Virus Protection service, powered by MessageLabs.
To purchase this service, please contact your Cable & Wireless Account Manager. **************************************************************************** ********
|
|