  | | | Change obj, mantaining effect? | Change obj, mantaining effect? 2003-12-07 - By ed
Back Create a new emitter on the 2nd object, delete the new particleShape node, and then select the original particles, then the new emitter, and select "use selected emitter". Does this work?
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of mdomingos Sent: Sunday, December 07, 2003 7:10 PM To: maya@(protected) Subject: RE: Change obj, mantaining effect?
Ok, but the shape of the object is important for the born position of the particles. Example:
I modeled a "1" and a "2", "1" is emitting particles, and that particles have expressions and are affected by forces. Now I want to emit that same particles with that same expr and forces but from the object "2".
M�RIO DOMINGOS ���������������� 3D�Post
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of Dru Abrams Sent: s�bado, 6 de Dezembro de 2003 22:00 To: maya@(protected) Subject: Re: Change obj, mantaining effect?
duplicate the object. turn off primary visability on the oringinal.
one option i guess... d
mdomingos wrote:
> Hi, how are you group? > > I�v a prob here, maybe you can help me. > > I have an object emmiting particles and some expressions to get the > desired effect, but now I want to change only the object and mantain the > effect how can i do that? > > tks > > M�RIO DOMINGOS > ���������������� > 3D�Post > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/>
-- Dru Abrams 3D Artist Persistent Visions http://www.persistentvisions.com
Instructor Expression Center for New Media http://www.expression.edu
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