  | | | What does TrueBones do that native bones do not. | What does TrueBones do that native bones do not. 2005-03-11 - By Allan McCormick - Burnt Toast Design
Back Thanks Mr. Bones.
Poser bvh's you say :) that sounds cool. I am a hard core poser user and use tS to create items for poser, I may have to try to get this...how long is the sale for? Can the BVH files be exported from tS as well, so say I got the whole set up can I use the superBones motions in Poser?
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Mr. Bones Sent: March 11, 2005 10:52 AM To: truespace@(protected) Subject: Re: [TSML] What does TrueBones do that native bones do not.
Hello Allan, Thanks for your inquiry.
TrueBones adds realistic animation and movement to the native TrueSpace bones.
TrueBones .TSX imports .BVH motion capture files from Poser, and automatically creates a skeleton with animation in .cob format. (note the TrueBones .tsx this only works in TrueSpace 4,5 or 6.) These .cobs are easily attachable to most bipedal character models.
SuperBones Motion Series is a collection of the best motion capture data already imported through the TrueBones.TSX, which are also usable in trueSpace 6.6 and GameSpace. In addition the SuperBones motions are swappable amongst pre-rigged characters, saving you tons of time in re-rigging hassle and frustration. (see example link)
http://www.ts.skwerm.com/mojo/tbones/moswap/
I invite you to take a look at the overview page on the TrueBones Website for a more detailed description. http://www.truebones.com/overview.htm
Thanks again and Cheers Mr. Bones _[]_ OjO (m)
RE:Hi Mr. Bones
What does trueBones do that the native bones do not?
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