Shaderlab Catcher - How to use it - PROBLEM SOLVED 2005-03-06 - By spencerbritton
Back It seems the only way I could get SL to recognize the shaders was to place them under the "Main" folder. Now I can see all of them and they work.
Thanks for everyone's help.
Spencer
-- -- Original Message -- -- From: "spencerbritton" <spencerbritton@(protected)> To: <truespace@(protected)> Sent: Sunday, March 06, 2005 10:47 AM Subject: Re: [TSML] Shaderlab Catcher - How to use it
>I uninstalled the free version and looked back through my archives. I was > pretty sure I had purchased the pro version a while back and found it. But > after installing it, the same problem is occuring. I have sent a note to > Scott, hopefully he can provide some help. > > Thanks, > Spencer > > -- -- Original Message -- -- > From: "Anthony Ware" <anthony@(protected)> > To: <truespace@(protected)> > Sent: Sunday, March 06, 2005 10:18 AM > Subject: Re: [TSML] Shaderlab Catcher - How to use it > > >> The *.SLB files are normal 'editable' ShaderLab files while the *.SBN >> files >> are binary coded by the author to prevent people seeing inside. >> >> I note that Tom usualy writes his shaders for ShaderLab 2.4. Since I have >> ShaderLab 2.4 Pro I can't tell if the free version allows you to use >> either >> the *.SBN files or is at 2.4 revision, but I guess one of those is the >> problem. Either the free version only allows *.SLB files to be used or it >> isn't up to 2.4 spec and can't use 2.4 shaders. >> >>> -- --Original Message-- -- >>> From: TSML [mailto:truespace@(protected)] On Behalf Of >>> Spencer Britton >>> Sent: 06 March 2005 15:24 >>> To: truespace@(protected) >>> Subject: Re: [TSML] Shaderlab Catcher - How to use it >>> >>> Thanks, Anthony. Your first assessment is the correct one. It >>> is physically in the correct directory, but does not show up >>> within Shaderlab. Something else I noticed, it is a *.sbn >>> file and there are a couple others with that extension that >>> don't show up as well. >>> Only the ones with the *.slb extension show up in Shaderlab. >> >
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