Shaderlab Catcher - How to use it 2005-03-06 - By spencerbritton
Back I uninstalled the free version and looked back through my archives. I was pretty sure I had purchased the pro version a while back and found it. But after installing it, the same problem is occuring. I have sent a note to Scott, hopefully he can provide some help.
Thanks, Spencer
-- -- Original Message -- -- From: "Anthony Ware" <anthony@(protected)> To: <truespace@(protected)> Sent: Sunday, March 06, 2005 10:18 AM Subject: Re: [TSML] Shaderlab Catcher - How to use it
> The *.SLB files are normal 'editable' ShaderLab files while the *.SBN > files > are binary coded by the author to prevent people seeing inside. > > I note that Tom usualy writes his shaders for ShaderLab 2.4. Since I have > ShaderLab 2.4 Pro I can't tell if the free version allows you to use > either > the *.SBN files or is at 2.4 revision, but I guess one of those is the > problem. Either the free version only allows *.SLB files to be used or it > isn't up to 2.4 spec and can't use 2.4 shaders. > >> -- --Original Message-- -- >> From: TSML [mailto:truespace@(protected)] On Behalf Of >> Spencer Britton >> Sent: 06 March 2005 15:24 >> To: truespace@(protected) >> Subject: Re: [TSML] Shaderlab Catcher - How to use it >> >> Thanks, Anthony. Your first assessment is the correct one. It >> is physically in the correct directory, but does not show up >> within Shaderlab. Something else I noticed, it is a *.sbn >> file and there are a couple others with that extension that >> don't show up as well. >> Only the ones with the *.slb extension show up in Shaderlab. >
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