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Shaderlab Catcher - How to use it

Shaderlab Catcher - How to use it

2005-03-06       - By spencerbritton

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I uninstalled the free version and looked back through my archives. I was
pretty sure I had purchased the pro version a while back and found it. But
after installing it, the same problem is occuring. I have sent a note to
Scott, hopefully he can provide some help.

Thanks,
Spencer

-- -- Original Message -- --
From: "Anthony Ware" <anthony@(protected)>
To: <truespace@(protected)>
Sent: Sunday, March 06, 2005 10:18 AM
Subject: Re: [TSML] Shaderlab Catcher - How to use it


> The *.SLB files are normal 'editable' ShaderLab files while the *.SBN
> files
> are binary coded by the author to prevent people seeing inside.
>
> I note that Tom usualy writes his shaders for ShaderLab 2.4. Since I have
> ShaderLab 2.4 Pro I can't tell if the free version allows you to use
> either
> the *.SBN files or is at 2.4 revision, but I guess one of those is the
> problem. Either the free version only allows *.SLB files to be used or it
> isn't up to 2.4 spec and can't use 2.4 shaders.
>
>> -- --Original Message-- --
>> From: TSML [mailto:truespace@(protected)] On Behalf Of
>> Spencer Britton
>> Sent: 06 March 2005 15:24
>> To: truespace@(protected)
>> Subject: Re: [TSML] Shaderlab Catcher - How to use it
>>
>> Thanks, Anthony. Your first assessment is the correct one. It
>> is physically in the correct directory, but does not show up
>> within Shaderlab. Something else I noticed, it is a *.sbn
>> file and there are a couple others with that extension that
>> don't show up as well.
>> Only the ones with the *.slb extension show up in Shaderlab.
>