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Shaderlab Catcher - How to use it

Shaderlab Catcher - How to use it

2005-03-06       - By Anthony Ware

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The *.SLB files are normal 'editable' ShaderLab files while the *.SBN files
are binary coded by the author to prevent people seeing inside.

I note that Tom usualy writes his shaders for ShaderLab 2.4. Since I have
ShaderLab 2.4 Pro I can't tell if the free version allows you to use either
the *.SBN files or is at 2.4 revision, but I guess one of those is the
problem. Either the free version only allows *.SLB files to be used or it
isn't up to 2.4 spec and can't use 2.4 shaders.

> -- --Original Message-- --
> From: TSML [mailto:truespace@(protected)] On Behalf Of
> Spencer Britton
> Sent: 06 March 2005 15:24
> To: truespace@(protected)
> Subject: Re: [TSML] Shaderlab Catcher - How to use it
>
> Thanks, Anthony. Your first assessment is the correct one. It
> is physically in the correct directory, but does not show up
> within Shaderlab. Something else I noticed, it is a *.sbn
> file and there are a couple others with that extension that
> don't show up as well.
> Only the ones with the *.slb extension show up in Shaderlab.