Shaderlab Catcher - How to use it 2005-03-06 - By Anthony Ware
Back The *.SLB files are normal 'editable' ShaderLab files while the *.SBN files are binary coded by the author to prevent people seeing inside.
I note that Tom usualy writes his shaders for ShaderLab 2.4. Since I have ShaderLab 2.4 Pro I can't tell if the free version allows you to use either the *.SBN files or is at 2.4 revision, but I guess one of those is the problem. Either the free version only allows *.SLB files to be used or it isn't up to 2.4 spec and can't use 2.4 shaders.
> -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of > Spencer Britton > Sent: 06 March 2005 15:24 > To: truespace@(protected) > Subject: Re: [TSML] Shaderlab Catcher - How to use it > > Thanks, Anthony. Your first assessment is the correct one. It > is physically in the correct directory, but does not show up > within Shaderlab. Something else I noticed, it is a *.sbn > file and there are a couple others with that extension that > don't show up as well. > Only the ones with the *.slb extension show up in Shaderlab.
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