Shaderlab Catcher - How to use it 2005-03-05 - By Spencer Britton
Back Yes it is.
-- -- Original Message -- -- From: "Tony Owen" <tandmowen@(protected)> To: <truespace@(protected)> Sent: Saturday, March 05, 2005 8:18 PM Subject: Re: [TSML] Shaderlab Catcher - How to use it
> Is it in the right folder (with the other TMGCGART items)? > > > -- -- Original Message -- -- > From: "Spencer Britton" <spencerbritton@(protected)> > To: <truespace@(protected)> > Sent: Saturday, March 05, 2005 12:38 PM > Subject: Re: [TSML] Shaderlab Catcher - How to use it > > >>I found it, but when I try to load it, it doesn't show up anywhere in the >>SL >> interface. >> >> -- -- Original Message -- -- >> From: "Anthony Ware" <anthony@(protected)> >> To: <truespace@(protected)> >> Sent: Saturday, March 05, 2005 1:00 PM >> Subject: Re: [TSML] Shaderlab Catcher - How to use it >> >> >>> Spencer, >>> >>> If you have it installed, it's a copyrighted (binary) ShaderLab >>> Reflectance >>> shader from Tom Grimes, so it's in the TMGCGART section/directory. >>> >>> Anthony >>> >>> >>> From: TSML [mailto:truespace@(protected)] On Behalf Of >>> spencerbritton >>> Sent: 05 March 2005 19:06 >>> To: truespace@(protected) >>> Subject: [TSML] Shaderlab Catcher - How to use it >>> >>> >>> I must be overlooking something obvious, but I can't seem to find >>> the "catcher" shader in the shaderlab interface. I am using the free >>> version, and I was able to load the catcher shader, but it doesn't show >>> up >>> in the color, bump or reflect lists. >>> >>> Any help would be appreciated. >>> >>> Thanks, >>> Spencer >>> >
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