Object Calculator 2005-02-26 - By Anthony Ware
Back Not in tS! Try this:
- Create a standard, default primitive cube. - Enter point edit mode and select the top face. - Select Point Scale, click both mouse buttons and drag to scale the top face up a bit, say twice the size of the bottom face of the cube. - While still in point edit mode select the delete face tool and click on the top face we just scaled to delete it. - Quit the point edit mode. - Make sure the 'cube' is the selected object and choose the object scale tool. Right click and drag to flatten the object completely so it has a Z size value of 0.
This is the exact same topology as the cube with a deleted face. How many polygons does it have now - 5 or 6? Don't say 10 or 12 as it is made up from singe sided faces :)
From: TSML [mailto:truespace@(protected)] On Behalf Of Leif Sent: 26 February 2005 07:27 To: truespace@(protected) Subject: Re: [TSML] Object Calculator
:-) Well if you ceate a cube and check info box, it says 6 faces. If you delete one face from the cube, it has 5. Technically (or matematically, or what, it still have 6 polygons.
Leif
On Fri, 25 Feb 2005 23:19:16 -0800, Matt Geier <matt_g_geier@(protected)> wrote:
> To me.. I don't know ... perhaps they are the same > thing, and I just don't know any better. > --- Anthony Ware <anthony@(protected)> wrote: > >> What would you say is the difference between a face >> and a polygon?
|
|