  | | | dynamic playback ... | dynamic playback ... 2003-12-06 - By Jakob Steffensen
Back garyc wrote:
>Hi, I wonder if anyone could cast any light on a problem that I had >yesterday whilst playing with a dynamics based rocket ship. Basically the >rocket was a number of objects with some groups and other controls. I setup >my dynamics and decided that adding a impulse in "Y" would be a good way to >fire the thing off. Everything worked fine in the viewport when presing >play, but when I tried to do a hardware render, bake the animation or do a >playblast it just lurched a few units from the ground and stopped, I am just >curious why? I later got round this by replacing the whole thing with a >single low poly proxy and parenting the detailed rocket to that which worked >fine, was it the multiple objects that were messing me up? just curious >really what was happing ... > >cheers gary. > > >-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- >List-help: <mailto:listar@(protected)?Subject=help> >List-unsubscribe: <http://www.highend3d.com/maya/listserver/> >List-subscribe: <http://www.highend3d.com/maya/listserver/> >List-archive: <http://www.highend3d.com/maya/archive/> > > > > Could it be that you had your playback on realtime and then when maya started to do the sim per frame it behaved differently? Or maybe because of motionblur subframe sampling stuff made it do something odd...
-- -- ---- ---- ---- ---- ---- ---- Animation|Invasion Jakob Steffensen
email : jakob@(protected) web : http://www.anim.dk ICQ : 103819393 -- ---- ---- ---- ---- ---- ----
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
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