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Update - "First Attempt at a Head "

Update - "First Attempt at a Head "

2005-02-20       - By RorrKonn

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

when u use "draw object as transparent out line" how can ya tell about
the topology ?
if ya would use "draw object as solid out line." ya could see.

Tri's, LOL, I know rule goes model with quads.
this is the most ridicules rule ever made.
it's absolutely absurd.
I could ramble on about this idiotocities in 3D for years.
LW,XSI will subdivided Tri's there the only apps that I know of that
will.
I was told realsoft would but never tried there apps.

it's insane to model 100% quads and make unneeded loops so model with
some Tri's, it will just half to pinch for now.

RorrKonn
rorrkonn@(protected) <mailto:rorrkonn@(protected)>
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com <http://www.atomic-3 (See http://mic-3.ora-code.com)d.com>
TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2,
zBrush 2,Poser 5,DAZ,Visual C++.
What ever it takes to get there.

-- -- Original Message -- --
From: Matt  <mailto:matt_g_geier@(protected)> Geier
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Sunday, February 20, 2005 12:42 AM
Subject: Re: [TSML] Update - "First Attempt at a Head"

Okay .. The main thing is I want to do it the right
way. I have read and read and read about problems that
will occur later if everything isn't layed out and
modeled with good topography. I have taken some time
to change the way I had it layed out. Give me your
thoughts now.

I think im getting a clearer and cleaner looking
model. What about the tri's what should I do with
them, they seem to pop up a lot, and then I am just
left with a "pole", should I just run the pole and
make a new loop everytime that happens?

http://www.systemsurreal.com/matt/Mywork/WorkBench/Head_Feb_19_05.jpg
<http://www.systemsurreal.com/matt/Mywork/WorkBench/Head_Feb_19_05.jpg>
http://www.systemsurreal.com/matt/Mywork/WorkBench/SDS_2_Feb_19_05.jpg
<http://www.systemsurreal.com/matt/Mywork/WorkBench/SDS_2_Feb_19_05.jpg>

http://www.systemsurreal.com/matt/Mywork/WorkBench/SolidDraw2_Feb_19_05.
jpg
<http://www.systemsurreal.com/matt/Mywork/WorkBench/SolidDraw2_Feb_19_05
.jpg>



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The all-new My Yahoo! - Get yours free!
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2900.2604" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV>
<DIV>when u use&nbsp;"draw object as&nbsp;transparent out line"&nbsp;how can
ya&nbsp;tell about the topology ?</DIV>
<DIV>if ya would&nbsp;use "draw object as solid out line." ya could see.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Tri's, LOL,&nbsp;I know&nbsp;rule goes model with quads.</DIV>
<DIV>this is the most ridicules rule ever made.</DIV>
<DIV>it's absolutely absurd.</DIV>
<DIV>I could ramble on about this idiotocities in 3D for years.</DIV>
<DIV>LW,XSI will subdivided Tri's there the only apps that I know of that
will.</DIV>
<DIV>I was told realsoft&nbsp;would but never tried there apps.</DIV>
<DIV>&nbsp;</DIV>
<DIV>it's insane to model 100% quads and make unneeded loops so model with some
Tri's, it will just half to pinch for now.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A
href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A><BR>TS6.6
SP2,LW7.5c,Basic C4D 9 + BP2,<BR>zBrush 2,Poser 5,DAZ,Visual C++.<BR>What ever
it takes to get there.</DIV></DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=matt_g_geier@(protected) href="mailto:matt_g_geier@(protected)">Matt
 Geier</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Sunday, February 20, 2005 12:42
 AM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Update - "First
 Attempt at a Head"</DIV>
 <DIV><BR></DIV>Okay .. The main thing is I want to do it the right<BR>way. I
 have read and read and read about problems that<BR>will occur later if
 everything isn't layed out and<BR>modeled with good topography. I have taken
 some time<BR>to change the way I had it layed out. Give me your<BR>thoughts
 now.<BR><BR>I think im getting a clearer and cleaner looking<BR>model. What
 about the tri's what should I do with<BR>them, they seem to pop up a lot, and
 then I am just<BR>left with a "pole", should I just run the pole and<BR>make
a
 new loop everytime that happens?<BR><BR><A
 href="http://www.systemsurreal.com/matt/Mywork/WorkBench/Head_Feb_19_05.jpg"
>http://www.systemsurreal.com/matt/Mywork/WorkBench/Head_Feb_19_05.jpg</A><BR><A

 href="http://www.systemsurreal.com/matt/Mywork/WorkBench/SDS_2_Feb_19_05.jpg"
>http://www.systemsurreal.com/matt/Mywork/WorkBench/SDS_2_Feb_19_05.jpg</A><BR>
<A
 href="http://www.systemsurreal.com/matt/Mywork/WorkBench/SolidDraw2_Feb_19_05
.jpg">http://www.systemsurreal.com/matt/Mywork/WorkBench/SolidDraw2_Feb_19_05
.jpg</A><BR><BR><BR><BR>__ ____ ____ ____ ____ ____ ______<BR>Do
 you Yahoo!?<BR>The all-new My Yahoo! - Get yours free!<BR><A
 href="http://my.yahoo.com">http://my.yahoo.com</A></BLOCKQUOTE></BODY></HTML>