  | | | Update - "First Attempt at a Head " | Update - "First Attempt at a Head " 2005-02-19 - By RorrKonn
Back how ya get it done or what tools ya use is not as important as just make your mesh flow "what they our now calling topology" look like there's is the main thing. face n body topology is universal across all apps.ya pretty much see the same topology in any apps forms. deferent artist might have a little deferent mesh but there all built on the sane base topology. this is a kool Maya thread,but I reckon artist from all the apps has posted on it. http://www.cgtalk.com/showthread.php?t=108412 <http://www.cgtalk.com/showthread .php?t=108412&page=1&pp=15> &page=1&pp=15 in TS I get a cube and use the polygon draw tool,add edge tool. http://www.atomic-3 (See http://mic-3.ora-code.com)d.com/RK_Tutorial/RK_TS_Polygon-Draw.htm RorrKonn rorrkonn@(protected) http://www.atomic-3 (See http://mic-3.ora-code.com)d.com TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2, zBrush 2,Poser 5,DAZ,Visual C++. What ever it takes to get there.
-- -- Original Message -- -- From: Tony Owen <mailto:tandmowen@(protected)> To: truespace@(protected) Sent: Saturday, February 19, 2005 4:24 PM Subject: Re: [TSML] Update - "First Attempt at a Head"
RorrKonn (alias Raven), That's a classy tut. Can it be followed in tS? I suppose you could use a flattenened cube to extrude an "edge" (ie, a narrow face).
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859 (See http://iso-8859.ora-code.com)-1"> <TITLE>Re: [TSML] Update - "First Attempt at a Head"</TITLE>
<META content="MSHTML 6.00.2900.2604" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV>how ya get it done or what tools ya use is not as important as just make your mesh flow "what they our now calling topology" look like there's is the main thing.</DIV> <DIV> </DIV> <DIV>face n body topology is universal across all apps.ya pretty much see the same topology in any apps forms.</DIV> <DIV>deferent artist might have a little deferent mesh but there all built on the sane base topology.</DIV> <DIV>this is a kool Maya thread,but I reckon artist from all the apps has posted on it.</DIV> <DIV><A href="http://www.cgtalk.com/showthread.php?t=108412&page=1&pp=15">http: //www.cgtalk.com/showthread.php?t=108412&page=1&pp=15</A></DIV> <DIV> </DIV> <DIV>in TS I get a cube and use the polygon draw tool,add edge tool.</DIV> <DIV><A href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com/RK_Tutorial/RK_TS_Polygon-Draw.htm">http://www .atomic-3 (See http://mic-3.ora-code.com)d.com/RK_Tutorial/RK_TS_Polygon-Draw.htm</A></DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A><BR>TS6.6 SP2,LW7.5c,Basic C4D 9 + BP2,<BR>zBrush 2,Poser 5,DAZ,Visual C++.<BR>What ever it takes to get there.</DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=tandmowen@(protected) href="mailto:tandmowen@(protected)">Tony Owen</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, February 19, 2005 4:24 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> Re: [TSML] Update - "First Attempt at a Head"</DIV> <DIV><BR></DIV> <DIV><FONT face=Arial size=2>RorrKonn (alias Raven),</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>That's a classy tut. Can it be followed in tS? I suppose you could use a flattenened cube to extrude an "edge" (ie, a narrow face).</FONT></DIV></BLOCKQUOTE></BODY></HTML>
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