Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
WIP

WIP

2005-02-08       - By Katherine Rhodes

 Back
Reply:     1     2     3     4     5     6     7     8     9     10  

Dalek's funny?  Careful - that's fighting talk that is!  :-)

Many thanks for your comments.  I've actioned the changes to the tweezers
and the big brush you mention and it makes a big difference, thanks for
those.

To answer your other questions, the lighting is just one all-encompassing
IBL.  The tube was quite easy.  It's just a cylinder that's been swept a few
times and the sections resized to give the right shape.  I used UVCow (fast
becoming my new best friend!) to set the UV and apply the texture and then
applied SDS to the top unsquished bit.  I then used Wiggledy from CP2 on the
'squished area'.  This area has a bump map of random blobs and squiggles
applied to give the creasing.  To enhance the effect I also repainted that
section only with Faceted selected in the Material Editor to give more
defined edges.  Hope that makes sense.

Best wishes
Kate


> -- --Original Message-- --
> Hi Katherine,
>       Choice of Dalek model very funny. My screen doesn't show the shadow
> (how many lights are there and what type?)/ texture problems you
> see, but I
> have a few nitpicks anyway. To my eyes the tweezers seem a bit
> heavy, IE the
> top section in this view should be thinner metal. Also the part of the
> ferrule near the hair on the flat brush should be flatter. Plastic trees
> from model parts seem absolutely right on as are the creases in the box
> corners and the glue tube. (How did you do the tube?)
>
> Best
> Stuart
>
> -- --Original Message-- --
> From: TSML [mailto:truespace@(protected)] On Behalf Of Katherine Rhodes
> Sent: Monday, February 07, 2005 7:24 AM
> To: truespace@(protected)
> Subject: [TSML] WIP
>
> Hi all
>
> Just trying to finish off something I started a while back and would be
> grateful for any comments, critiques, suggestions, etc.  It's
> titled 'How I
> Used To Model' and is fairly self explanatory!  Two 'problems' that I am
> aware of are the shadows are a bit streaky as I used ray traced
> rather than
> mapped just to speed up the test render and the textures and bump on the
> paint pots are a bit screwy but this goes away with 4X AA, I just used
> Adaptive for this to speed things up.
>
> http://www.katherinerhodes.co.uk/wip
>
> I'll be grateful for any feedback.
>
> Many thanks in advance
>
> Best wishes
>
> Kate
>