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Chrome :) yeah really

Chrome :) yeah really

2005-02-02       - By R Berkhout

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-- -- Original Message -- --
From: "Anthony Ware" <anthony@(protected)>
To: <truespace@(protected)>
Sent: Wednesday, February 02, 2005 8:44 AM
Subject: Re: [TSML] Chrome :) yeah really


> Alan,
>
> I'm guessing the reason you have an image as a background shader is so
that
> it can be seen reflected in the chrome sphere? You just don't want to be
> able to see the background?
>
> Two methods spring to mind.
>
> 1) Remove the Background Effects Image Shader. In it's place use a Global
> Environment Foreground Effects Shader with the image on. That way you'll
see
> the image reflected in objects but not in the background. If you just want
> certain objects to reflect a background or even want different backgrounds
> reflected in different objects, then drop the foreground and background
> effects shaders completely and paint the objects with the Environment Map
> Reflectance shader.
>
> 2) Render the animation you already have to a 32 bit TGA file sequence.
You
> can then use the alpha mask in the TGA frames to remove the background in
a
> video editing application.
>
> Anthony
>
>
>
> > What I would like to do is have a chrome sphere,  so I added
> > a conductor to the reflect slot am using a IBL with my
> > panoramic sky in the image slot, as well as a background
> > effects shader of the same panoramic sky.
> > It all renders beautifully but I do not want to have the bg
> > shader being rendered only applied to the sphere.  It is for
> > a web logo so the sky need not be there.