  | | | Chrome :) yeah really | Chrome :) yeah really 2005-02-02 - By R Berkhout
Back -- -- Original Message -- -- From: "Anthony Ware" <anthony@(protected)> To: <truespace@(protected)> Sent: Wednesday, February 02, 2005 8:44 AM Subject: Re: [TSML] Chrome :) yeah really
> Alan, > > I'm guessing the reason you have an image as a background shader is so that > it can be seen reflected in the chrome sphere? You just don't want to be > able to see the background? > > Two methods spring to mind. > > 1) Remove the Background Effects Image Shader. In it's place use a Global > Environment Foreground Effects Shader with the image on. That way you'll see > the image reflected in objects but not in the background. If you just want > certain objects to reflect a background or even want different backgrounds > reflected in different objects, then drop the foreground and background > effects shaders completely and paint the objects with the Environment Map > Reflectance shader. > > 2) Render the animation you already have to a 32 bit TGA file sequence. You > can then use the alpha mask in the TGA frames to remove the background in a > video editing application. > > Anthony > > > > > What I would like to do is have a chrome sphere, so I added > > a conductor to the reflect slot am using a IBL with my > > panoramic sky in the image slot, as well as a background > > effects shader of the same panoramic sky. > > It all renders beautifully but I do not want to have the bg > > shader being rendered only applied to the sphere. It is for > > a web logo so the sky need not be there.
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