Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Chrome :) yeah really

Chrome :) yeah really

2005-02-02       - By R Berkhout

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

-- -- Original Message -- --
From: "Allan McCormick - Burnt Toast Design" <allan@(protected)>
To: <truespace@(protected)>
Sent: Wednesday, February 02, 2005 10:09 AM
Subject: Re: [TSML] Chrome :) yeah really


> Thanks for the tips, your assessment is correct in the
>
> " I'm guessing the reason you have an image as a background shader is so
> that
> it can be seen reflected in the chrome sphere? You just don't want to be
> able to see the background?"
>
> I will have a go at that in the morning and let you know how it came
> about.
>
> Thanks
>
> ================================================
> Alan,
>
> I'm guessing the reason you have an image as a background shader is so
> that
> it can be seen reflected in the chrome sphere? You just don't want to be
> able to see the background?
>
> Two methods spring to mind.
>
> 1) Remove the Background Effects Image Shader. In it's place use a
> Global
> Environment Foreground Effects Shader with the image on. That way you'll
> see
> the image reflected in objects but not in the background. If you just
> want
> certain objects to reflect a background or even want different
> backgrounds
> reflected in different objects, then drop the foreground and background
> effects shaders completely and paint the objects with the Environment
> Map
> Reflectance shader.
>
> 2) Render the animation you already have to a 32 bit TGA file sequence.
> You
> can then use the alpha mask in the TGA frames to remove the background
> in a
> video editing application.
>
> Anthony
>
>
>
>
> --
> No virus found in this outgoing message.
> Checked by AVG Anti-Virus.
> Version: 7.0.300 / Virus Database: 265.8.2 - Release Date: 28/01/2005