  | | | Chrome :) yeah really | Chrome :) yeah really 2005-02-02 - By R Berkhout
Back -- -- Original Message -- -- From: "Allan McCormick - Burnt Toast Design" <allan@(protected)> To: <truespace@(protected)> Sent: Wednesday, February 02, 2005 10:09 AM Subject: Re: [TSML] Chrome :) yeah really
> Thanks for the tips, your assessment is correct in the > > " I'm guessing the reason you have an image as a background shader is so > that > it can be seen reflected in the chrome sphere? You just don't want to be > able to see the background?" > > I will have a go at that in the morning and let you know how it came > about. > > Thanks > > ================================================ > Alan, > > I'm guessing the reason you have an image as a background shader is so > that > it can be seen reflected in the chrome sphere? You just don't want to be > able to see the background? > > Two methods spring to mind. > > 1) Remove the Background Effects Image Shader. In it's place use a > Global > Environment Foreground Effects Shader with the image on. That way you'll > see > the image reflected in objects but not in the background. If you just > want > certain objects to reflect a background or even want different > backgrounds > reflected in different objects, then drop the foreground and background > effects shaders completely and paint the objects with the Environment > Map > Reflectance shader. > > 2) Render the animation you already have to a 32 bit TGA file sequence. > You > can then use the alpha mask in the TGA frames to remove the background > in a > video editing application. > > Anthony > > > > > -- > No virus found in this outgoing message. > Checked by AVG Anti-Virus. > Version: 7.0.300 / Virus Database: 265.8.2 - Release Date: 28/01/2005
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