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Chrome :) yeah really

Chrome :) yeah really

2005-02-02       - By Allan McCormick - Burnt Toast Design

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Couldn't wait til morning  :)

The foreground with a tiny bump leather map all smoothed nice rendered
just the way I want it to.  Thank for your help

-- --Original Message-- --
From: TSML [mailto:truespace@(protected)] On Behalf Of Allan McCormick
- Burnt Toast Design
Sent: February 2, 2005 1:10 AM
To: truespace@(protected)
Subject: Re: [TSML] Chrome :) yeah really

Thanks for the tips, your assessment is correct in the

" I'm guessing the reason you have an image as a background shader is so
that
it can be seen reflected in the chrome sphere? You just don't want to be
able to see the background?"

I will have a go at that in the morning and let you know how it came
about.

Thanks

================================================
Alan,

I'm guessing the reason you have an image as a background shader is so
that
it can be seen reflected in the chrome sphere? You just don't want to be
able to see the background?

Two methods spring to mind.

1) Remove the Background Effects Image Shader. In it's place use a
Global
Environment Foreground Effects Shader with the image on. That way you'll
see
the image reflected in objects but not in the background. If you just
want
certain objects to reflect a background or even want different
backgrounds
reflected in different objects, then drop the foreground and background
effects shaders completely and paint the objects with the Environment
Map
Reflectance shader.

2) Render the animation you already have to a 32 bit TGA file sequence.
You
can then use the alpha mask in the TGA frames to remove the background
in a
video editing application.

Anthony




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Checked by AVG Anti-Virus.
Version: 7.0.300 / Virus Database: 265.8.2 - Release Date: 28/01/2005